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How do you handle hit points?
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<blockquote data-quote="Maxperson" data-source="post: 7590876" data-attributes="member: 23751"><p>There's no functional difference if you are redefining "spend" as "lose" the way you are doing. In 3e there was a blood mage prestige class I saw somewhere. It could spend hit points to gain effects for spells. That's spending hit points. It's an option. If you have no real option, and no opting to die is not a real option, then you are not spending hit points at all. You are losing the. Just like when you pay taxes, you are not spending money as the taxes are not really optional, even though I you could opt to not pay them and go to prison.</p><p></p><p></p><p></p><p>Switching it around doesn't change anything with regard to how hit point loss happens in the fiction. The player is still losing("spending") hit points to avoid death, but when he hits 0, he's still dying one moment and running a marathon the next, or healing the gash in a day. The potential contradictions are still there. The only difference is that it's the player describing the potential contradictions and not the DM.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7590876, member: 23751"] There's no functional difference if you are redefining "spend" as "lose" the way you are doing. In 3e there was a blood mage prestige class I saw somewhere. It could spend hit points to gain effects for spells. That's spending hit points. It's an option. If you have no real option, and no opting to die is not a real option, then you are not spending hit points at all. You are losing the. Just like when you pay taxes, you are not spending money as the taxes are not really optional, even though I you could opt to not pay them and go to prison. Switching it around doesn't change anything with regard to how hit point loss happens in the fiction. The player is still losing("spending") hit points to avoid death, but when he hits 0, he's still dying one moment and running a marathon the next, or healing the gash in a day. The potential contradictions are still there. The only difference is that it's the player describing the potential contradictions and not the DM. [/QUOTE]
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How do you handle hit points?
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