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How do you handle sleeping guards/monsters/victims?
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<blockquote data-quote="Oofta" data-source="post: 7184571" data-attributes="member: 6801845"><p>I treat sleeping as unconscious for purposes of attacking, but there is no auto-kill and the target is not comatose. In addition, stabbing someone tends to be a bit noisy as the target will frequently scream/make noise as they are being stabbed. Yes, it can be done but it should not be automatic.</p><p></p><p>So it would be a little more complicated. The Pass Without Trace would help, but people are still going to thrash about/scream as an automatic reaction to being stabbed so there would be opposed grapple checks (to cover mouth/hold). </p><p></p><p>So target AC 10, attack with advantage, automatic critical on hit. Whether or not they do enough damage that there is no reaction is open, but I'd (completely arbitrarily) say they have to reduce the target to at least 10 points below zero to kill them without a sound. If that doesn't work, it's an opposed grapple check assuming someone was in a position to do so. If the guard wins, he screams/moans/knocks something over as he is dying. DC 10 perception check (with disadvantage) for someone to hear, DC 10 if the PC failed by 5 or more.</p><p></p><p>In addition of course is the question of how they got into the barracks in the first place, but that's a whole other issue.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7184571, member: 6801845"] I treat sleeping as unconscious for purposes of attacking, but there is no auto-kill and the target is not comatose. In addition, stabbing someone tends to be a bit noisy as the target will frequently scream/make noise as they are being stabbed. Yes, it can be done but it should not be automatic. So it would be a little more complicated. The Pass Without Trace would help, but people are still going to thrash about/scream as an automatic reaction to being stabbed so there would be opposed grapple checks (to cover mouth/hold). So target AC 10, attack with advantage, automatic critical on hit. Whether or not they do enough damage that there is no reaction is open, but I'd (completely arbitrarily) say they have to reduce the target to at least 10 points below zero to kill them without a sound. If that doesn't work, it's an opposed grapple check assuming someone was in a position to do so. If the guard wins, he screams/moans/knocks something over as he is dying. DC 10 perception check (with disadvantage) for someone to hear, DC 10 if the PC failed by 5 or more. In addition of course is the question of how they got into the barracks in the first place, but that's a whole other issue. [/QUOTE]
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