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How do you handle sleeping guards/monsters/victims?
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<blockquote data-quote="Hriston" data-source="post: 7197919" data-attributes="member: 6787503"><p>In my games, I rule that verbal components make a loud noise that awakens any naturally sleeping creature within around 350 feet. At that point, provided there are adequate conditions for hiding, the party could then try to hide from any nearby guards using the bonus granted by the spell, but the guards would be awake. It would be more effective (again, in my games) for the party to sneak up on the sleeping guards without first casting a spell, thereby assuredly gaining surprise due to sleeping creatures having the condition Unconscious and so being unaware of their surroundings. If the party was in position to begin combat when the spell was cast then it makes no difference, but either way I would rule that any guards within about 350 feet would wake up either from the verbal component or the initiation of the attack that begins combat.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7197919, member: 6787503"] In my games, I rule that verbal components make a loud noise that awakens any naturally sleeping creature within around 350 feet. At that point, provided there are adequate conditions for hiding, the party could then try to hide from any nearby guards using the bonus granted by the spell, but the guards would be awake. It would be more effective (again, in my games) for the party to sneak up on the sleeping guards without first casting a spell, thereby assuredly gaining surprise due to sleeping creatures having the condition Unconscious and so being unaware of their surroundings. If the party was in position to begin combat when the spell was cast then it makes no difference, but either way I would rule that any guards within about 350 feet would wake up either from the verbal component or the initiation of the attack that begins combat. [/QUOTE]
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How do you handle sleeping guards/monsters/victims?
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