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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="S'mon" data-source="post: 7603901" data-attributes="member: 463"><p>Since I've never seen PCs attempt to do either of these things, it seems to be a non-issue.</p><p></p><p>Fabricate requires the actual raw materials, eg making plate armour requires (a) the PC could actually make plate armour normally and (b) they have the high quality steel and all the other bits & bobs necessary - eg leather, cloth padding etc. Usually in D&D this stuff costs half as much as the final object, though for jewelry it might cost a much higher proportion. Also the spell only creates one object "the fabricated object".</p><p></p><p>Basically the spell appears to be more a time saver, and since IMC a long rest is 7 days, not necessarily even that much of a time saver! The spell could certainly make a wizard-smith rich. I'm sure in my Varisia campaign the Golemworks wizards use this sort of magic routinely. But all that is necessary to prevent abuse is for the GM to read the spell and be reasonably conservative in interpretation.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7603901, member: 463"] Since I've never seen PCs attempt to do either of these things, it seems to be a non-issue. Fabricate requires the actual raw materials, eg making plate armour requires (a) the PC could actually make plate armour normally and (b) they have the high quality steel and all the other bits & bobs necessary - eg leather, cloth padding etc. Usually in D&D this stuff costs half as much as the final object, though for jewelry it might cost a much higher proportion. Also the spell only creates one object "the fabricated object". Basically the spell appears to be more a time saver, and since IMC a long rest is 7 days, not necessarily even that much of a time saver! The spell could certainly make a wizard-smith rich. I'm sure in my Varisia campaign the Golemworks wizards use this sort of magic routinely. But all that is necessary to prevent abuse is for the GM to read the spell and be reasonably conservative in interpretation. [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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