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General Tabletop Discussion
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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="Maxperson" data-source="post: 7603992" data-attributes="member: 23751"><p>I don't agree with this. Druids are about the natural order and farms go against that. They constrain nature and keep portions out in order to force the land to produce in an unnatural fashion. Druids tend forests, not orchards. Such an act would also go against survival of the fittest, making things too easy on the peasants and country, allowing more people to survive than nature intends, so the druids would be against this action on those grounds as well.</p><p></p><p></p><p></p><p>I don't see many wizards learning their craft to that level and then being willing to be an armor smith. They have better things to do in pursuit of their primary craft, wizardry. They might do a bit here and there as a favor, but I don't see even a loyal wizard selling himself to just make armor, and if he did, he'd charge far more than the armor was worth in order to make it worth his while, which the kingdom wouldn't want to pay.</p><p></p><p>It might happen in a very corner case, but it won't be breaking economies or put normal armorers out of business.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7603992, member: 23751"] I don't agree with this. Druids are about the natural order and farms go against that. They constrain nature and keep portions out in order to force the land to produce in an unnatural fashion. Druids tend forests, not orchards. Such an act would also go against survival of the fittest, making things too easy on the peasants and country, allowing more people to survive than nature intends, so the druids would be against this action on those grounds as well. I don't see many wizards learning their craft to that level and then being willing to be an armor smith. They have better things to do in pursuit of their primary craft, wizardry. They might do a bit here and there as a favor, but I don't see even a loyal wizard selling himself to just make armor, and if he did, he'd charge far more than the armor was worth in order to make it worth his while, which the kingdom wouldn't want to pay. It might happen in a very corner case, but it won't be breaking economies or put normal armorers out of business. [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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