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General Tabletop Discussion
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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="gyor" data-source="post: 7604008" data-attributes="member: 6670153"><p>I'm fine with larger populations. </p><p></p><p> In FR these issues will come up in some regions more then others. </p><p></p><p> Dangerous, sparely populated areas likely don't have many Druids who would have time or interest in doing this often. </p><p></p><p> A Wizards using magic like fabricate to produce items is realively common in places like Thay, along with weather control magic to boost crop yields, for example. </p><p></p><p> Look at Eberron and certain locations of FR to see the implications of these sorts of magics. </p><p></p><p> Examples Turmish nation of FR is a Democratic nation that mixes Capitalism and moderate magical ecology from Druids to great success. </p><p></p><p> Mulhorand, Unther, and Drow cities have large Cleric abd other Divine Spellcasting populations. In Mulhorand for example no one went hungry, no poverty, and it's population considered it kind of a Utopia, or as close as it could get with Slavery (which it dumped). </p><p></p><p> FR really is only Midevil in rural isolated areas, and the governing structure of some nations and aestrictic.</p><p></p><p> Another example is animate undead, an instant work force. If I was a poor farmer, I'd sell my body to a Necromancer upon my natural death for a sum large enough to live comfortably, which my corpse would work off after I died.</p></blockquote><p></p>
[QUOTE="gyor, post: 7604008, member: 6670153"] I'm fine with larger populations. In FR these issues will come up in some regions more then others. Dangerous, sparely populated areas likely don't have many Druids who would have time or interest in doing this often. A Wizards using magic like fabricate to produce items is realively common in places like Thay, along with weather control magic to boost crop yields, for example. Look at Eberron and certain locations of FR to see the implications of these sorts of magics. Examples Turmish nation of FR is a Democratic nation that mixes Capitalism and moderate magical ecology from Druids to great success. Mulhorand, Unther, and Drow cities have large Cleric abd other Divine Spellcasting populations. In Mulhorand for example no one went hungry, no poverty, and it's population considered it kind of a Utopia, or as close as it could get with Slavery (which it dumped). FR really is only Midevil in rural isolated areas, and the governing structure of some nations and aestrictic. Another example is animate undead, an instant work force. If I was a poor farmer, I'd sell my body to a Necromancer upon my natural death for a sum large enough to live comfortably, which my corpse would work off after I died. [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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