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General Tabletop Discussion
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How do you handle the "economy killing spells" in your game?
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<blockquote data-quote="Fanaelialae" data-source="post: 7609194" data-attributes="member: 53980"><p>I would agree that this is a classical interpretation of a druid, but it's certainly not the only possible one.</p><p></p><p>Here's some example world building that results in a druidic order dedicated to casting Plant Growth for cities. </p><p></p><p>There was once a terrible war between the druids and civilization. Though it began in the druids attempting to save nature from populations that we're growing out of control, the war soon was ravaging nature at a frightening pace. In a bid to prevent the world from ending, the druids sued for peace, pledging to serve mankind. Thenceforth, they would use their magics to bolster the farmlands and quell the direst of storms. </p><p></p><p>Of course, what the people didn't know was that while these magics kept the people fed and in comfort, they were also gradually reducing the fertility rate of those who benefitted from the magics. In such a way, the growth of populations was checked, nature safeguarded, and the balance maintained. To those sages who noticed this change, it was explained away as the result of the horrible curses and poisons released during the great war. And those sages who kept prodding were likely met with "accidents".</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7609194, member: 53980"] I would agree that this is a classical interpretation of a druid, but it's certainly not the only possible one. Here's some example world building that results in a druidic order dedicated to casting Plant Growth for cities. There was once a terrible war between the druids and civilization. Though it began in the druids attempting to save nature from populations that we're growing out of control, the war soon was ravaging nature at a frightening pace. In a bid to prevent the world from ending, the druids sued for peace, pledging to serve mankind. Thenceforth, they would use their magics to bolster the farmlands and quell the direst of storms. Of course, what the people didn't know was that while these magics kept the people fed and in comfort, they were also gradually reducing the fertility rate of those who benefitted from the magics. In such a way, the growth of populations was checked, nature safeguarded, and the balance maintained. To those sages who noticed this change, it was explained away as the result of the horrible curses and poisons released during the great war. And those sages who kept prodding were likely met with "accidents". [/QUOTE]
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How do you handle the "economy killing spells" in your game?
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