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General Tabletop Discussion
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How Do You Learn How To Design A High Level Adventure?
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<blockquote data-quote="Inchoroi" data-source="post: 7585676" data-attributes="member: 6752135"><p>For anything above 11th to 13th level or higher, just throw out the rulebook when it comes to balancing encounters. The only thing you need to keep in mind is the encounters per day thing, and putting them in situations where they can't take a short or, especially, a long rest. Dial it up to 11. </p><p></p><p>My characters are level 13, a 15, and three level 16s. They're going up against an archmage (not the MM one, but a much more deadly one; I'm away from my notes, but he has legendary actions and is CR 22ish), his apprentice (CR 15 himself, a drow bladesinger because I thought that'd be fun for me to RP), four CR 10 behemoth creatures as siege engines, and a literal army of CR 1-3 creatures. The archmage has finally decided to come out into the open and face the characters, because they have something that he wants. He knows, however, that they won't run, because if they do, the library-city that they absolutely love as characters will get burned to the ground and completely destroyed. </p><p></p><p>The players knew ahead of time that this was going to happen, because the archmage warned them it would three weeks before, if they didn't give him the magic item that he wanted from them. They evacuated the town, but there's four generations worth of book hunting within the catacombs beneath the keep of the city, literally thousands of books that might be irreplaceable if they just let him run roughshod over the town.</p><p></p><p>It makes me happy, but for the first time the players and their characters are terrified.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 7585676, member: 6752135"] For anything above 11th to 13th level or higher, just throw out the rulebook when it comes to balancing encounters. The only thing you need to keep in mind is the encounters per day thing, and putting them in situations where they can't take a short or, especially, a long rest. Dial it up to 11. My characters are level 13, a 15, and three level 16s. They're going up against an archmage (not the MM one, but a much more deadly one; I'm away from my notes, but he has legendary actions and is CR 22ish), his apprentice (CR 15 himself, a drow bladesinger because I thought that'd be fun for me to RP), four CR 10 behemoth creatures as siege engines, and a literal army of CR 1-3 creatures. The archmage has finally decided to come out into the open and face the characters, because they have something that he wants. He knows, however, that they won't run, because if they do, the library-city that they absolutely love as characters will get burned to the ground and completely destroyed. The players knew ahead of time that this was going to happen, because the archmage warned them it would three weeks before, if they didn't give him the magic item that he wanted from them. They evacuated the town, but there's four generations worth of book hunting within the catacombs beneath the keep of the city, literally thousands of books that might be irreplaceable if they just let him run roughshod over the town. It makes me happy, but for the first time the players and their characters are terrified. [/QUOTE]
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How Do You Learn How To Design A High Level Adventure?
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