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How Do You Like Your Death in D&D
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<blockquote data-quote="Xaelvaen" data-source="post: 7495014" data-attributes="member: 6681906"><p>Started long ago with PC death coming at the hands of randomness (with famous death trap modules like elemental evil and tomb of horrors), Mr. D's home campaign emulated those as best he could - it was just the times. I played them for a decade or more, had my fill, and now we like the rich environment of story and evolution of plot, and death is another aspect of that enrichment.</p><p></p><p>Thus, when I want my character to go trespassing into the Hells to steal back the soul of a fallen ally, one might die; or maybe two, and that's worthy of my time of dealing with a fallen character. Or maybe a player gets bored of a character and they'll want to kill one off; nifty. Instead, the threat of failure comes with far worse stipulations than 'let's ruin everyone's fun by integrating new unfamiliar characters and dragging the story to a halt'.</p><p></p><p>Of course, that's just our table, and this was a really awesome read seeing everyone's take on the simplest, and probably one of the oldest aspects of D&D; thanks OP!</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7495014, member: 6681906"] Started long ago with PC death coming at the hands of randomness (with famous death trap modules like elemental evil and tomb of horrors), Mr. D's home campaign emulated those as best he could - it was just the times. I played them for a decade or more, had my fill, and now we like the rich environment of story and evolution of plot, and death is another aspect of that enrichment. Thus, when I want my character to go trespassing into the Hells to steal back the soul of a fallen ally, one might die; or maybe two, and that's worthy of my time of dealing with a fallen character. Or maybe a player gets bored of a character and they'll want to kill one off; nifty. Instead, the threat of failure comes with far worse stipulations than 'let's ruin everyone's fun by integrating new unfamiliar characters and dragging the story to a halt'. Of course, that's just our table, and this was a really awesome read seeing everyone's take on the simplest, and probably one of the oldest aspects of D&D; thanks OP! [/QUOTE]
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