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How do you like your HP to increase?
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<blockquote data-quote="Li Shenron" data-source="post: 6053508" data-attributes="member: 1465"><p>Neither does concern me particularly, but it's often used by designers to provide or support the fun.</p><p></p><p>The fun in randomness for me lies mostly in having variety over a number of characters, but this is not necessarily everyone's concern, especially for those who like playing each of their characters a long time e.g. from level 1 to last across a whole campaign, in which case reducing or removing randomness on character stats is a good thing (especially if their gaming philosophy is "combat as sport").</p><p></p><p>To others, randomness in fact generates good fun. It doesn't have to be the same for you, but if it doesn't for you, it doesn't mean that others are having badwrongfun of course.</p><p></p><p>I think Gygax might have had originally two motivations for unforgiving random HP and ability scores: first an interest in representing statistical variations across the population of characters, and second some twisted sense of humour when it comes to player's luck. Perhaps he had a certain view on playing D&D, that instead of us playing only the "best" adventurers (as in the modern gaming philosophy that PCs are born superior and practically destined to "win" the game unless their players do something terribly stupid), we should also feature the "worst" in our games instead of forgetting that they also exist in the fantasy world (and to a good tactical player, more challenge usually means more fun). Obviously this is not the only possible view on gaming.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6053508, member: 1465"] Neither does concern me particularly, but it's often used by designers to provide or support the fun. The fun in randomness for me lies mostly in having variety over a number of characters, but this is not necessarily everyone's concern, especially for those who like playing each of their characters a long time e.g. from level 1 to last across a whole campaign, in which case reducing or removing randomness on character stats is a good thing (especially if their gaming philosophy is "combat as sport"). To others, randomness in fact generates good fun. It doesn't have to be the same for you, but if it doesn't for you, it doesn't mean that others are having badwrongfun of course. I think Gygax might have had originally two motivations for unforgiving random HP and ability scores: first an interest in representing statistical variations across the population of characters, and second some twisted sense of humour when it comes to player's luck. Perhaps he had a certain view on playing D&D, that instead of us playing only the "best" adventurers (as in the modern gaming philosophy that PCs are born superior and practically destined to "win" the game unless their players do something terribly stupid), we should also feature the "worst" in our games instead of forgetting that they also exist in the fantasy world (and to a good tactical player, more challenge usually means more fun). Obviously this is not the only possible view on gaming. [/QUOTE]
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