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How do you like your published settings? Static or evolving? And through what medium?
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<blockquote data-quote="Gradine" data-source="post: 7493869" data-attributes="member: 57112"><p>As a huge fan of Eberron I'm going to have say that I prefer my published campaigns to be... <em>non</em>-static.</p><p></p><p>Well, kind of. It all depends on how you want to define "stasis" and "non-static". I think it would be more accurate to say that I enjoy settings with multiple static timelines (for example, most Star Wars RPGs). I'm not fundamentally opposed to meta-plots, but they're hard to pull off even marginally okay, let alone good or great, and they're never going to please anyone.</p><p></p><p>Basically, I'd like to see an update to some of my favorite campaign settings, but I'd prefer <strong><em>not </em></strong>to be told <em><strong>how</strong></em> the setting got there, because I think that's where setting updates tend to run into the biggest problems. I get that the overlap between "setting fan" and "setting canon lore nerd" is pretty huge, but realize that most lore nerds are <strong><em>almost always </em></strong>disappointed by the answers to mysteries. Let each DM and each table figure out how the Realms changed so drastically as to mark the transition towards (or away from) 5e; you don't need to spell out why because enough people are going to hate the answer you chose that it's basically a losing proposition from the start.</p><p></p><p>The main trick is to never promise, explicitly or implicitly, that you're going to reveal the answers. Make it very clear there will never be a canon answer. Things are just different now; let your own table explore the reasons why. Once you even <em>hint </em>that you <em>might </em>have a canon answer people will expect to hear it someday, and they will either hate the answer you give them, or they'll hate you if you give a non-answer. This is what I like to call Catch 4-8-15-16-23-42.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7493869, member: 57112"] As a huge fan of Eberron I'm going to have say that I prefer my published campaigns to be... [I]non[/I]-static. Well, kind of. It all depends on how you want to define "stasis" and "non-static". I think it would be more accurate to say that I enjoy settings with multiple static timelines (for example, most Star Wars RPGs). I'm not fundamentally opposed to meta-plots, but they're hard to pull off even marginally okay, let alone good or great, and they're never going to please anyone. Basically, I'd like to see an update to some of my favorite campaign settings, but I'd prefer [B][I]not [/I][/B]to be told [I][B]how[/B][/I] the setting got there, because I think that's where setting updates tend to run into the biggest problems. I get that the overlap between "setting fan" and "setting canon lore nerd" is pretty huge, but realize that most lore nerds are [B][I]almost always [/I][/B]disappointed by the answers to mysteries. Let each DM and each table figure out how the Realms changed so drastically as to mark the transition towards (or away from) 5e; you don't need to spell out why because enough people are going to hate the answer you chose that it's basically a losing proposition from the start. The main trick is to never promise, explicitly or implicitly, that you're going to reveal the answers. Make it very clear there will never be a canon answer. Things are just different now; let your own table explore the reasons why. Once you even [I]hint [/I]that you [I]might [/I]have a canon answer people will expect to hear it someday, and they will either hate the answer you give them, or they'll hate you if you give a non-answer. This is what I like to call Catch 4-8-15-16-23-42. [/QUOTE]
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How do you like your published settings? Static or evolving? And through what medium?
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