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How do you like your published settings? Static or evolving? And through what medium?
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<blockquote data-quote="pemerton" data-source="post: 7494036" data-attributes="member: 42582"><p>Are you having to deal with these people often? Are they your players? Or just, say, other members of your RPG club who would do it differently if they were running a game?</p><p></p><p>I'm trying to work out why this really matters. Eg if other people assume that your FR game is using metaplot, can't you just tell them that you're not? I've never really had trouble talking to people on these boards about my GH or OA games, even though none of them uses all "official" material and all of them involve combining bits and pieces of stuff from various "official" and non-official sources (including my own made-up stuff).</p><p></p><p>I think you're exaggerating your "grognard"-ness, and also the realities of gameplay c 1990. I knew of club games back then that took published FR timelines pretty seriously, and played through the official modules etc.</p><p></p><p>And different campaigns were distinguished more by their "feel" and approach, I think, than by minutiae of setting and house rules.</p><p></p><p>I don't see why this matters either. If WotC wants to publish stuff, that's their prerogative! If you don't like it, just ignore it.</p><p></p><p>It seems like you're missing the point of the publishing strategy. RPG companies make their money by selling books (and various online facsimilies thereof) to RPG players. But to play a RPG actually doesn't require buying very many books. So those companies sell fiction - but packaged not in the form of novels, but in the form of stories/modules/adventure paths for RPGers to "play through".</p><p></p><p>This isn't the business/marketing folk making a mistake. It's them identifying a viable commercial strategy for their companies!</p><p></p><p>And again, if you don't want to buy this stuff there's an easy solution - don't!</p><p></p><p>Speak for yourself. Star Wars fans don't have to watch Star Wars movies they don't like or aren't interested in. (I haven't seen Rogue One or the recent Han Solo one.) And Star Wars fans don't have to "accept" the plot of movies - eg I can enjoy Star Wars (the original film) without thinking of the character of Darth Vader by reference to the prequels, and without thinking of Han Solo as the guy who ends up getting stabbed by his son with a light sabre.</p><p></p><p>What I imgaine, and how I can engage with a fictional work, is mostly up to me. Commercial publishers don't control it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7494036, member: 42582"] Are you having to deal with these people often? Are they your players? Or just, say, other members of your RPG club who would do it differently if they were running a game? I'm trying to work out why this really matters. Eg if other people assume that your FR game is using metaplot, can't you just tell them that you're not? I've never really had trouble talking to people on these boards about my GH or OA games, even though none of them uses all "official" material and all of them involve combining bits and pieces of stuff from various "official" and non-official sources (including my own made-up stuff). I think you're exaggerating your "grognard"-ness, and also the realities of gameplay c 1990. I knew of club games back then that took published FR timelines pretty seriously, and played through the official modules etc. And different campaigns were distinguished more by their "feel" and approach, I think, than by minutiae of setting and house rules. I don't see why this matters either. If WotC wants to publish stuff, that's their prerogative! If you don't like it, just ignore it. It seems like you're missing the point of the publishing strategy. RPG companies make their money by selling books (and various online facsimilies thereof) to RPG players. But to play a RPG actually doesn't require buying very many books. So those companies sell fiction - but packaged not in the form of novels, but in the form of stories/modules/adventure paths for RPGers to "play through". This isn't the business/marketing folk making a mistake. It's them identifying a viable commercial strategy for their companies! And again, if you don't want to buy this stuff there's an easy solution - don't! Speak for yourself. Star Wars fans don't have to watch Star Wars movies they don't like or aren't interested in. (I haven't seen Rogue One or the recent Han Solo one.) And Star Wars fans don't have to "accept" the plot of movies - eg I can enjoy Star Wars (the original film) without thinking of the character of Darth Vader by reference to the prequels, and without thinking of Han Solo as the guy who ends up getting stabbed by his son with a light sabre. What I imgaine, and how I can engage with a fictional work, is mostly up to me. Commercial publishers don't control it. [/QUOTE]
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