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How do you like your published settings? Static or evolving? And through what medium?
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<blockquote data-quote="Xaelvaen" data-source="post: 7494614" data-attributes="member: 6681906"><p>Static, even if for the lone reason of hating non-RPG material influencing a campaign setting (novels, movies, etc). Going even beyond that, however, I prefer for a setting to only hint at dynamic changes.</p><p></p><p>The King -could- be assassinated by this organization over here. It -might- have these ramifications.</p><p></p><p>If the Gods were to break a secret pact they made with one another at the dawn of time, this event -could- happen.</p><p></p><p>Those are great tools to use to affect the timeline of a world, but not something I want others dictating did actually happen, and now I need a new supplement (or new edition) to tell me about how they interpreted happening. If it is organically part of a world's past, that's one thing, but if it is occurring to a living group you already have going, in a world that is already 'alive and breathing' to the people you have playing in it, no one else could possibly deliver that correctly for your table. A good DM could though, which is why hints and directions are great, but a changing published campaign is terrible.</p><p></p><p>All that being said, a company can choose any method they want to make money, and it's quite easy as DMs and players to ignore what we don't like, use what we want, and ignore the rest. I do think it's up to us as a community though, to be far more accepting of everyone's choices. Those of us who ignore the changes deserve the same respect as those who enjoy them; no different than the editions arguments, in many aspects. Afterall, we are just talking about preferences.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7494614, member: 6681906"] Static, even if for the lone reason of hating non-RPG material influencing a campaign setting (novels, movies, etc). Going even beyond that, however, I prefer for a setting to only hint at dynamic changes. The King -could- be assassinated by this organization over here. It -might- have these ramifications. If the Gods were to break a secret pact they made with one another at the dawn of time, this event -could- happen. Those are great tools to use to affect the timeline of a world, but not something I want others dictating did actually happen, and now I need a new supplement (or new edition) to tell me about how they interpreted happening. If it is organically part of a world's past, that's one thing, but if it is occurring to a living group you already have going, in a world that is already 'alive and breathing' to the people you have playing in it, no one else could possibly deliver that correctly for your table. A good DM could though, which is why hints and directions are great, but a changing published campaign is terrible. All that being said, a company can choose any method they want to make money, and it's quite easy as DMs and players to ignore what we don't like, use what we want, and ignore the rest. I do think it's up to us as a community though, to be far more accepting of everyone's choices. Those of us who ignore the changes deserve the same respect as those who enjoy them; no different than the editions arguments, in many aspects. Afterall, we are just talking about preferences. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
How do you like your published settings? Static or evolving? And through what medium?
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