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How do you like your published settings? Static or evolving? And through what medium?
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<blockquote data-quote="Lanefan" data-source="post: 7494690" data-attributes="member: 29398"><p>That pressure can come from at least two directions:</p><p></p><p>1. Sometimes it's more work than it's worth to strip the metaplot out of a setting; or to strip out parts of it you don't want to keep while keeping the rest. Hell, in many cases it's bad enough trying to strip metaplot and backstory out of a single adventure module in order to run the module without it; to do this for an entire setting would be a hopeless venture.</p><p></p><p>2. Unless one is gaming with friends who know what to expect from each other there's inevitably going to be player expectations regarding a published setting that diverge from yours and-or from those of other players, leading to arguments and headaches all round.</p><p></p><p>Even if you advertise your game as, say, <em>modified 3e-era Forgotten Realms</em> you're bound to get players saying "but what about everything that's happened in FR since then?" and-or "why did you make these changes, I liked it the way it was!" - which raises the question of whether it's worth the hassle. Even worse is when players own different versions of the setting and expect to be able to use what they own...and by extension expect you-as-DM to accommodate that.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7494690, member: 29398"] That pressure can come from at least two directions: 1. Sometimes it's more work than it's worth to strip the metaplot out of a setting; or to strip out parts of it you don't want to keep while keeping the rest. Hell, in many cases it's bad enough trying to strip metaplot and backstory out of a single adventure module in order to run the module without it; to do this for an entire setting would be a hopeless venture. 2. Unless one is gaming with friends who know what to expect from each other there's inevitably going to be player expectations regarding a published setting that diverge from yours and-or from those of other players, leading to arguments and headaches all round. Even if you advertise your game as, say, [I]modified 3e-era Forgotten Realms[/I] you're bound to get players saying "but what about everything that's happened in FR since then?" and-or "why did you make these changes, I liked it the way it was!" - which raises the question of whether it's worth the hassle. Even worse is when players own different versions of the setting and expect to be able to use what they own...and by extension expect you-as-DM to accommodate that. [/QUOTE]
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How do you like your published settings? Static or evolving? And through what medium?
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