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General Tabletop Discussion
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How do you like your published settings? Static or evolving? And through what medium?
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<blockquote data-quote="Lanefan" data-source="post: 7495062" data-attributes="member: 29398"><p>Because I like the maps, the geography both physical and cultural, the cultures, the race-class options, the presentation of the planes and-or cosmology, the pantheon(s), or any of a host of other reasons.</p><p>Depends whether it's more work to overlay the bits of Krynn I like onto another setting, or strip out the bits of Krynn I don't like and use what's left. Usually the latter is less work, because to overlay bits of one setting onto another means also having to strip out the bits being replaced = double the work.</p><p></p><p>If I want to use the 1e gray-box version of Forgotten Realms (maybe with some additions of my own), and one player is expecting the 3e version because that's what she's used to, while another player is looking for the post-apocalypse 4e version - yeah, there's going to be some mismatched expectations up front followed inevitably by erroneous assumptions during play. The only way to avoid this is to not use FR as a setting.</p><p></p><p>I even ran into a bit of this back when I based a setting off of 1e gray-box FR (except I reworked everything north of Waterdeep to be what I wanted) and had a player making assumptions based on the 2e version of FR, as that's what he was used to. Fortunately I'd made enough of a mess of the setting by that point I could just tell him to treat it like a homebrew (which it largely was, by then) only using FR names for things, and we moved on; but had I been trying to run 1e FR as written it could easily have caused arguments and delays.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7495062, member: 29398"] Because I like the maps, the geography both physical and cultural, the cultures, the race-class options, the presentation of the planes and-or cosmology, the pantheon(s), or any of a host of other reasons. Depends whether it's more work to overlay the bits of Krynn I like onto another setting, or strip out the bits of Krynn I don't like and use what's left. Usually the latter is less work, because to overlay bits of one setting onto another means also having to strip out the bits being replaced = double the work. If I want to use the 1e gray-box version of Forgotten Realms (maybe with some additions of my own), and one player is expecting the 3e version because that's what she's used to, while another player is looking for the post-apocalypse 4e version - yeah, there's going to be some mismatched expectations up front followed inevitably by erroneous assumptions during play. The only way to avoid this is to not use FR as a setting. I even ran into a bit of this back when I based a setting off of 1e gray-box FR (except I reworked everything north of Waterdeep to be what I wanted) and had a player making assumptions based on the 2e version of FR, as that's what he was used to. Fortunately I'd made enough of a mess of the setting by that point I could just tell him to treat it like a homebrew (which it largely was, by then) only using FR names for things, and we moved on; but had I been trying to run 1e FR as written it could easily have caused arguments and delays. [/QUOTE]
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How do you like your published settings? Static or evolving? And through what medium?
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