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How Do You Like Your Super Hero TTRPG Games/Campaigns?
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<blockquote data-quote="Blue" data-source="post: 9202803" data-attributes="member: 20564"><p>That was one of the eye-opening things about Masks: A New Generation. It doesn't try to model the superpowers at all. As long as the player and the GM are on the same page about what they can do, it's all good. A big part of this is that powers are primarily for narrative positioning, and the rest is that each playbook is bringing trouble to the character, it doesn't need "balance" to have equal spotlight time.</p><p></p><p>To take an instance from a game I'm running, let's suppose there was an innocent about to be crushed by a thrown school bus. Hyperdrive, our Legacy speedster, might zip in and get the person out of the way. Tag, our Delinquent paint/ink telekinetic could spray in a shield dome around them. Aurora, our Nova plasma projector could knock it off course. And Ghost, our Janus shadow-hopping martial artist dancer, could pop in and pop out with them. But behind the scenes all of these are the Defend move, and as long as the narrative use of the power makes sense it could be tried. For example Hyperdrive isn't yet fast enough to run up or down walls (they are teen supers), and if this was happening where she couldn't race to, she wouldn't be able to do that. And if Aurora wanted to burn the bus up mid air instead, that's could end up being the Unleash Your Powers move as it's a big ask and channelling that much plasma could have consequences to the surroundings.</p></blockquote><p></p>
[QUOTE="Blue, post: 9202803, member: 20564"] That was one of the eye-opening things about Masks: A New Generation. It doesn't try to model the superpowers at all. As long as the player and the GM are on the same page about what they can do, it's all good. A big part of this is that powers are primarily for narrative positioning, and the rest is that each playbook is bringing trouble to the character, it doesn't need "balance" to have equal spotlight time. To take an instance from a game I'm running, let's suppose there was an innocent about to be crushed by a thrown school bus. Hyperdrive, our Legacy speedster, might zip in and get the person out of the way. Tag, our Delinquent paint/ink telekinetic could spray in a shield dome around them. Aurora, our Nova plasma projector could knock it off course. And Ghost, our Janus shadow-hopping martial artist dancer, could pop in and pop out with them. But behind the scenes all of these are the Defend move, and as long as the narrative use of the power makes sense it could be tried. For example Hyperdrive isn't yet fast enough to run up or down walls (they are teen supers), and if this was happening where she couldn't race to, she wouldn't be able to do that. And if Aurora wanted to burn the bus up mid air instead, that's could end up being the Unleash Your Powers move as it's a big ask and channelling that much plasma could have consequences to the surroundings. [/QUOTE]
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