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How do you make a super strong monster appear really strong when running an encounter
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<blockquote data-quote="Crimsonite" data-source="post: 1529995" data-attributes="member: 19193"><p>Hurting the NPCs is usually quite sufficient but it also pisses them off if they're catapulted into a lake after approaching an enemy.</p><p></p><p>You could have a random NPC (a bounty hunter, a weird zealot ranger, an over-zealous paladin or god knows what) attack the super strong monster.</p><p>Construct this in some sensible way. Such as him being a free guide and telling the party to stay behind while he sorts it out (cocky!), rushing past the party and taking on the giants or simply screaming loud enough to be heard from way back there (the best position for the party.)</p><p></p><p>A disinterested look, one massive backhand and the guide lands two yards to the left of the party, crumples and dies.</p><p></p><p>Now that's impressive. Also: frightfully amusing unless your party consists of paladins.</p><p></p><p>A disposable, scenario NPC (or NPC group) is always useful for these kind of things. You could also have a very angry zookeeper druid send a bunch of dire whatevers at your creatures, only to have one of them stomp this horde like a bunch of ants and then eat the druid.</p></blockquote><p></p>
[QUOTE="Crimsonite, post: 1529995, member: 19193"] Hurting the NPCs is usually quite sufficient but it also pisses them off if they're catapulted into a lake after approaching an enemy. You could have a random NPC (a bounty hunter, a weird zealot ranger, an over-zealous paladin or god knows what) attack the super strong monster. Construct this in some sensible way. Such as him being a free guide and telling the party to stay behind while he sorts it out (cocky!), rushing past the party and taking on the giants or simply screaming loud enough to be heard from way back there (the best position for the party.) A disinterested look, one massive backhand and the guide lands two yards to the left of the party, crumples and dies. Now that's impressive. Also: frightfully amusing unless your party consists of paladins. A disposable, scenario NPC (or NPC group) is always useful for these kind of things. You could also have a very angry zookeeper druid send a bunch of dire whatevers at your creatures, only to have one of them stomp this horde like a bunch of ants and then eat the druid. [/QUOTE]
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How do you make a super strong monster appear really strong when running an encounter
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