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How do you make your races feel unique and/or more original?
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<blockquote data-quote="exile" data-source="post: 4607379" data-attributes="member: 20068"><p>Elves- I'm playing an elf in Living Forgotten Realms right now. I play her very much as a capricious force of nature. In a campaign world that a friend and I were designing, we took this a step further, making elves servants of the eladrin fashioned from falling leaves.</p><p></p><p>Halflings (I love these guys and still picture them as looking like hobbits even if it represents a break from the party line)- In the homebrew world mentioned above, the hobbits/halflings were once a race of "Atlantean" proto-humans. They were tall, handsome, intelligent, strong, graceful, talented inventors, nearly perfect. Unfortunately, their deity was very flawed, and when she proved unfaithful to her husband (the head of the pantheon), her people turned her back on them. In a fit of rage, she cursed them with diminutive, pudgy bodies and oversized, hairy feet. Modern day halflings are still haunted nightly by dreams of what they once were (though they no longer fully remember that past), so much in fact that they often have to take naps during the day, lending them a reputation for laziness.</p><p></p><p>Dwarves- These guys dwell on the coast of an island-continent much like Australia. They maintain a powerful steam-based navy, as well as a rail network that connects their cities. They are divided into "guilds" that really aren't that specialized, bearing a closer resemblance to Rokugan's clans than any real guild. They built and maintain a great wall that protects their current civilization from the wasted interior of their island home (a place that was once their home, but which they destroyed with a doomsday device). Because of their limited numbers, they import human and halfling indentured servanst from other nations tow work and fight for them.</p></blockquote><p></p>
[QUOTE="exile, post: 4607379, member: 20068"] Elves- I'm playing an elf in Living Forgotten Realms right now. I play her very much as a capricious force of nature. In a campaign world that a friend and I were designing, we took this a step further, making elves servants of the eladrin fashioned from falling leaves. Halflings (I love these guys and still picture them as looking like hobbits even if it represents a break from the party line)- In the homebrew world mentioned above, the hobbits/halflings were once a race of "Atlantean" proto-humans. They were tall, handsome, intelligent, strong, graceful, talented inventors, nearly perfect. Unfortunately, their deity was very flawed, and when she proved unfaithful to her husband (the head of the pantheon), her people turned her back on them. In a fit of rage, she cursed them with diminutive, pudgy bodies and oversized, hairy feet. Modern day halflings are still haunted nightly by dreams of what they once were (though they no longer fully remember that past), so much in fact that they often have to take naps during the day, lending them a reputation for laziness. Dwarves- These guys dwell on the coast of an island-continent much like Australia. They maintain a powerful steam-based navy, as well as a rail network that connects their cities. They are divided into "guilds" that really aren't that specialized, bearing a closer resemblance to Rokugan's clans than any real guild. They built and maintain a great wall that protects their current civilization from the wasted interior of their island home (a place that was once their home, but which they destroyed with a doomsday device). Because of their limited numbers, they import human and halfling indentured servanst from other nations tow work and fight for them. [/QUOTE]
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