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How do you measure "Timing"?
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<blockquote data-quote="Celebrim" data-source="post: 6299364" data-attributes="member: 4937"><p>There more than likely is not. In a typical basic Mario platform, you have pairs of platforms that separate and close together. </p><p></p><p>Something like:</p><p></p><p>[CODE]Stage 1: ---- ---- ---- ----</p><p>Stage 2: ---- ---- ---- ----</p><p>Stage 3: ---- ---- ---- ----</p><p>Stage 4: ---- ---- ---- ----[/CODE]</p><p></p><p>I seriously doubt that the OP will be able to plan out and describe real time positioning that is much more complex than that so that he could tell you what the optimal point in the pattern was even if he wanted to.</p><p></p><p>And in any event, a complex pattern would almost certain involve timing stutter and half steps on platforms to ensure you reached the end of the platforms at exactly the right time and with maximum speed. That's still a timing problem and still a reflex save. Even if intellectually you've figured out you can do it, actually performing the pattern is not an intellectual skill. The difficulty of performing this series of jumps timed to the fraction of a second as part of large coherent plan is a more difficult series of reflex saves rather than a simpler one where you plan only the next move. </p><p></p><p>This is almost trivially easy to verify by watching how low athleticism persons approach an obstacle course - Japanese game shows are a good choice for research. They almost never attempt it 'fluidly' because that requires too finely of honed reflexes. For example, this is why I suggested the reflex save DC of attempting running jumps was higher than that of attempting standing jumps. </p><p></p><p>That sort of planning IMO mostly involves what's called in athletics 'ball smarts', and is mostly an aspect of ones dexterity rather than ones academic intellectualism. If you watch a running back juking and weaving in anticipation of how different defenders will move, there is a certain mental agility involved in that, but its not the same sort of mental agility involved in an IQ test. A person can be both smart and clumsy. A clumsy person will look 'stupid' - like a 'dork' - in a test of agility.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6299364, member: 4937"] There more than likely is not. In a typical basic Mario platform, you have pairs of platforms that separate and close together. Something like: [CODE]Stage 1: ---- ---- ---- ---- Stage 2: ---- ---- ---- ---- Stage 3: ---- ---- ---- ---- Stage 4: ---- ---- ---- ----[/CODE] I seriously doubt that the OP will be able to plan out and describe real time positioning that is much more complex than that so that he could tell you what the optimal point in the pattern was even if he wanted to. And in any event, a complex pattern would almost certain involve timing stutter and half steps on platforms to ensure you reached the end of the platforms at exactly the right time and with maximum speed. That's still a timing problem and still a reflex save. Even if intellectually you've figured out you can do it, actually performing the pattern is not an intellectual skill. The difficulty of performing this series of jumps timed to the fraction of a second as part of large coherent plan is a more difficult series of reflex saves rather than a simpler one where you plan only the next move. This is almost trivially easy to verify by watching how low athleticism persons approach an obstacle course - Japanese game shows are a good choice for research. They almost never attempt it 'fluidly' because that requires too finely of honed reflexes. For example, this is why I suggested the reflex save DC of attempting running jumps was higher than that of attempting standing jumps. That sort of planning IMO mostly involves what's called in athletics 'ball smarts', and is mostly an aspect of ones dexterity rather than ones academic intellectualism. If you watch a running back juking and weaving in anticipation of how different defenders will move, there is a certain mental agility involved in that, but its not the same sort of mental agility involved in an IQ test. A person can be both smart and clumsy. A clumsy person will look 'stupid' - like a 'dork' - in a test of agility. [/QUOTE]
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