Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you measure "Timing"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6299934" data-attributes="member: 4937"><p>Ahh... ok. I haven't paid much attention to variant rules, in part because I haven't paid much attention to even the RAW save to contrast it with my own variants. I can see the sense in adopting a more White Wolf approach to skill ranks and ability scores, but having played some White Wolf games in my day I think in practice this approach ends up leaving a lot to be desired. It's certainly not going to resolve a dispute about which is the correct approach. </p><p></p><p>In the case of fording the stream in a current, I still hold the correct interpretation is to treat this as being similar to being bull rushed by a creature, which handily covers the issue of size category.</p><p></p><p></p><p></p><p>I think you'd find breaking the round up into 1 second or 1/2 second segments and tracking motion in 1 foot intervals instead of 5 foot intervals is going to be quite tedious to keep track of, but almost necessary if you want to have the motion of the platforms be large relevant to player motion. You get into all sorts of weird 'passing problems' where things move past each other without ever being close to one another and opportunities that the PC should have are lost because they pass by too briefly. D20's one somewhat kludge tool for dealing with things like that - the readied action - is wholly inadequate in this case.</p><p></p><p>However, if you keep the motion of the platforms down to 5' or 10' per round, then you can mostly hand wave the lack of continuous motion.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6299934, member: 4937"] Ahh... ok. I haven't paid much attention to variant rules, in part because I haven't paid much attention to even the RAW save to contrast it with my own variants. I can see the sense in adopting a more White Wolf approach to skill ranks and ability scores, but having played some White Wolf games in my day I think in practice this approach ends up leaving a lot to be desired. It's certainly not going to resolve a dispute about which is the correct approach. In the case of fording the stream in a current, I still hold the correct interpretation is to treat this as being similar to being bull rushed by a creature, which handily covers the issue of size category. I think you'd find breaking the round up into 1 second or 1/2 second segments and tracking motion in 1 foot intervals instead of 5 foot intervals is going to be quite tedious to keep track of, but almost necessary if you want to have the motion of the platforms be large relevant to player motion. You get into all sorts of weird 'passing problems' where things move past each other without ever being close to one another and opportunities that the PC should have are lost because they pass by too briefly. D20's one somewhat kludge tool for dealing with things like that - the readied action - is wholly inadequate in this case. However, if you keep the motion of the platforms down to 5' or 10' per round, then you can mostly hand wave the lack of continuous motion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you measure "Timing"?
Top