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How do you stop a DM from starting NEW campaigns all the time?
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<blockquote data-quote="der_kluge" data-source="post: 2064829" data-attributes="member: 945"><p>I've seen this a lot. In fact, we did this a lot in college. So, the first answer I would say is, if you're in college, this seems to be typical. It seems natural to go through a phase where you constantly have new ideas that you want to explore.</p><p></p><p>However, this may not be the case, which leads me to the second problem - the DM doesn't know how to design a good campaign. Believe me, this is far more common a problem than you might think. There's not a lot of "help" on this topic in the books, so it can take a lot of experience to do it right.</p><p></p><p>My first suggestion would be to sit down as a group and talk about what you want. If the DM thinks everyone is happy creating new characters all the time, then he may not be aware that there is a problem. Alternatively, you may be the only in the group who has issue with it, in which case you may ultimately need to find a new group.</p><p></p><p>I find that inexperienced GMs will run a sort of "episodic" game. There are two types of games - serial and episodic, and maybe something in between. The examples would be "Star Trek" in which every episode is completely unique unto themselves, "The Young and the Restless" in which every episode builds upon what happened in the last show (game). Or something in between like "X-files" where there is a story that continues, but occasionally there are little side treks that have nothing to do with the backstory.</p><p></p><p>It may be that your GM is running episodic games, in which case it can be extremely difficult to come up with unique and interesting games every single week.</p><p></p><p>Encourage him to work on a serial game, and continue the plot over the course of the year, and to develop a flow-chart of where he wants the party to go. Encourage him (and maybe help him pay for) to get the World's Largest Dungeon, since it will do what you desire.</p><p></p><p>Above all, discuss it with your group, and understand everyone's desires. This is the key to having a good game.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2064829, member: 945"] I've seen this a lot. In fact, we did this a lot in college. So, the first answer I would say is, if you're in college, this seems to be typical. It seems natural to go through a phase where you constantly have new ideas that you want to explore. However, this may not be the case, which leads me to the second problem - the DM doesn't know how to design a good campaign. Believe me, this is far more common a problem than you might think. There's not a lot of "help" on this topic in the books, so it can take a lot of experience to do it right. My first suggestion would be to sit down as a group and talk about what you want. If the DM thinks everyone is happy creating new characters all the time, then he may not be aware that there is a problem. Alternatively, you may be the only in the group who has issue with it, in which case you may ultimately need to find a new group. I find that inexperienced GMs will run a sort of "episodic" game. There are two types of games - serial and episodic, and maybe something in between. The examples would be "Star Trek" in which every episode is completely unique unto themselves, "The Young and the Restless" in which every episode builds upon what happened in the last show (game). Or something in between like "X-files" where there is a story that continues, but occasionally there are little side treks that have nothing to do with the backstory. It may be that your GM is running episodic games, in which case it can be extremely difficult to come up with unique and interesting games every single week. Encourage him to work on a serial game, and continue the plot over the course of the year, and to develop a flow-chart of where he wants the party to go. Encourage him (and maybe help him pay for) to get the World's Largest Dungeon, since it will do what you desire. Above all, discuss it with your group, and understand everyone's desires. This is the key to having a good game. [/QUOTE]
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How do you stop a DM from starting NEW campaigns all the time?
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