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How do you stop a DM from starting NEW campaigns all the time?
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<blockquote data-quote="ThoughtBubble" data-source="post: 2068277" data-attributes="member: 9723"><p>Do you tell your DM he's awesome? After a session, do you cackle with glee, and say "That was great! When you smited that lich with that leaping backhand! It was sweet! That was so much fun!"</p><p></p><p>If not, that's the easiest way to get your DM's attention. "That was fun. I really enjoyed it."</p><p></p><p>I have a similar problem. Whenever I see something interesting I say "That would make a fun game." It's a joke around here now. I've got a notebook filled with campaign plans, and 3 games queued. My games usually last around 3 months. </p><p></p><p>My current game has passed the 1 year mark now, and has close to six moths to go before it'll reach something close to a stopping point. Why has this game kept going, even though I have three very compelling ideas for other games? This game keeps my interest. The players are doing something. When I throw something messed up at them, they freak. When an enemy taunts them, they get angry. When someone dies, they mourn. Each week, I keep coming back because I want to see what happens next. And when the session ends, I know that it was good, and that my efforts were apprecieated.</p><p></p><p>When I don't get positive feedback, I get tired. I go to think about what's going to happen, and it's a long process like pulling teeth. And then, it just becomes a self-defeating tunnel. I mean, why bother? I'm going to go to all this work and then my players will just walk past it. I'll make giant signs an then they'll say that "They don't have any motivation", even though it was supplied. (<em>dramatic sigh of woe</em>)</p><p></p><p>And that's when the game begins to die, and I shift to a new idea. The new one is full of life, there's untapped possiblities. Imagine all the things that can happen. There's so much potential, especially when compared with the run down wreck that was the last game. This will be the game that people get into. I can set it up so they'll want to have backgrounds this time. And they'll really get into the themes this time. It'll be a big hit!</p><p></p><p>So seriously, remember that you've got a part in the game. You help set the tone. Make sure your enjoyment of the game comes out into the light. Let your DM know what they're doing right, and that you want to keep playing the game because it's a wonderful expierence.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 2068277, member: 9723"] Do you tell your DM he's awesome? After a session, do you cackle with glee, and say "That was great! When you smited that lich with that leaping backhand! It was sweet! That was so much fun!" If not, that's the easiest way to get your DM's attention. "That was fun. I really enjoyed it." I have a similar problem. Whenever I see something interesting I say "That would make a fun game." It's a joke around here now. I've got a notebook filled with campaign plans, and 3 games queued. My games usually last around 3 months. My current game has passed the 1 year mark now, and has close to six moths to go before it'll reach something close to a stopping point. Why has this game kept going, even though I have three very compelling ideas for other games? This game keeps my interest. The players are doing something. When I throw something messed up at them, they freak. When an enemy taunts them, they get angry. When someone dies, they mourn. Each week, I keep coming back because I want to see what happens next. And when the session ends, I know that it was good, and that my efforts were apprecieated. When I don't get positive feedback, I get tired. I go to think about what's going to happen, and it's a long process like pulling teeth. And then, it just becomes a self-defeating tunnel. I mean, why bother? I'm going to go to all this work and then my players will just walk past it. I'll make giant signs an then they'll say that "They don't have any motivation", even though it was supplied. ([I]dramatic sigh of woe[/I]) And that's when the game begins to die, and I shift to a new idea. The new one is full of life, there's untapped possiblities. Imagine all the things that can happen. There's so much potential, especially when compared with the run down wreck that was the last game. This will be the game that people get into. I can set it up so they'll want to have backgrounds this time. And they'll really get into the themes this time. It'll be a big hit! So seriously, remember that you've got a part in the game. You help set the tone. Make sure your enjoyment of the game comes out into the light. Let your DM know what they're doing right, and that you want to keep playing the game because it's a wonderful expierence. [/QUOTE]
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