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<blockquote data-quote="Saeviomagy" data-source="post: 1851098" data-attributes="member: 5890"><p>If I can't recall a DC, then I find that it's easy to estimate one.</p><p></p><p>But I'd definately be using balance DC's and not reflex saves.</p><p></p><p>Well - he's got to FIGHT the thing afterwards. That's where the difficulty comes in.</p><p></p><p>Actually thinking about it again, I'd probably add the dragon's touch ac bonuses to the DC, representing the dragon getting out of the way.</p><p></p><p>Which means that most dragons would get EASIER to hit than my original +2. In fact, it's probably going to be a -2.</p><p></p><p>Remember - dragons are not lightning quick or particularly maneuverable in the air.. They're big and tough.</p><p></p><p>Chances are either I or one of my players knows an appropriate rule.</p><p></p><p>I would expect that if a player has a character with ranks in certain skills that they know how those skills work.</p><p></p><p>The DM doesn't need to know the entire rule book - he just needs to know enough to run his NPCs. The players, also, don't need the entire book - they just need their own characters.</p><p></p><p>I'm not talking about "stop the game, we need to look up grapple checks" sort of stuff. I'm just talking about "climb uses the climb skill" "keeping your balance uses the balance skill" etc.</p><p></p><p></p><p>The guy's an adventurer. If he's got a lot of ranks in jump, then he's probably been jumping. He's probably got the ability to make a guess about whether he's a dead cert for a jump, or when he's only got a fractional chance of making it.</p><p></p><p>That's why I tell him the numbers. It represents that knowledge. If there are numbers he doesn't know yet, then I'll tell him that fact.</p><p></p><p>"Normally a 20ft jump with a running start would be DC 20, but aiming for a moving, hostile target is going to make it a bit more difficult than that. Not more than 30 though".</p><p></p><p>And voila - the guy now knows that his paltry +5 to jump is most likely not going to cut it. Or that his +19 to jump will only have a slim chance of failure. Or that his +15 to jump is around about a 50/50 chance.</p><p></p><p>Agreed, but within limits. If the guy is jumping when the dragon is 5 feet away, the DC should be around about 5-10. If the guy is jumping when it's 30 feet away, it should be about 30-40. If the target had fly (perfect), it should be higher. If it's large, it should be lower. Etc.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1851098, member: 5890"] If I can't recall a DC, then I find that it's easy to estimate one. But I'd definately be using balance DC's and not reflex saves. Well - he's got to FIGHT the thing afterwards. That's where the difficulty comes in. Actually thinking about it again, I'd probably add the dragon's touch ac bonuses to the DC, representing the dragon getting out of the way. Which means that most dragons would get EASIER to hit than my original +2. In fact, it's probably going to be a -2. Remember - dragons are not lightning quick or particularly maneuverable in the air.. They're big and tough. Chances are either I or one of my players knows an appropriate rule. I would expect that if a player has a character with ranks in certain skills that they know how those skills work. The DM doesn't need to know the entire rule book - he just needs to know enough to run his NPCs. The players, also, don't need the entire book - they just need their own characters. I'm not talking about "stop the game, we need to look up grapple checks" sort of stuff. I'm just talking about "climb uses the climb skill" "keeping your balance uses the balance skill" etc. The guy's an adventurer. If he's got a lot of ranks in jump, then he's probably been jumping. He's probably got the ability to make a guess about whether he's a dead cert for a jump, or when he's only got a fractional chance of making it. That's why I tell him the numbers. It represents that knowledge. If there are numbers he doesn't know yet, then I'll tell him that fact. "Normally a 20ft jump with a running start would be DC 20, but aiming for a moving, hostile target is going to make it a bit more difficult than that. Not more than 30 though". And voila - the guy now knows that his paltry +5 to jump is most likely not going to cut it. Or that his +19 to jump will only have a slim chance of failure. Or that his +15 to jump is around about a 50/50 chance. Agreed, but within limits. If the guy is jumping when the dragon is 5 feet away, the DC should be around about 5-10. If the guy is jumping when it's 30 feet away, it should be about 30-40. If the target had fly (perfect), it should be higher. If it's large, it should be lower. Etc. [/QUOTE]
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