Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How Do Your Villains Escape?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Norfleet" data-source="post: 1120472" data-attributes="member: 11581"><p>Generally? Over the charred, smoking ruin that was once the PC party.</p><p></p><p>Alternatively, the villain doesn't escape. Unless the PC party then proceeds to go to great lengths to try to make sure he NEVER returns, if I so decide it would be amusing to for him to return, and I don't do this often (if the PCs could beat him the first time, clearly, we need a better villain), he does so. The return of the villain should be performed in a subtle manner, leaving it up to the players to suddenly realize it's HIM AGAIN. Don't bother trying to figure out a readily explainable cause of why he has returned: Your players will do it for you, and you just have to steal their cue. That's actually one of the greater DMing secrets: You don't have to think of something, if the players will do it for you. Nothing has to have a predetermined solution until the player thinks of one and tries it: If you like the solution he came up with, make that the correct solution and allow him to succeed. The player thus feels better. If you don't like it, then it doesn't work out, and the players will keep trying.</p><p></p><p>Anyway, back to villains:</p><p>Alternatively, have a woefully inept villain rather than an effective one. Although thwarted by the heroes, see to it that he dies in a way where no body can be recovered. Have him reappear, like a bad comic-book villain, over and over and over. Great for comedy value.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1120472, member: 11581"] Generally? Over the charred, smoking ruin that was once the PC party. Alternatively, the villain doesn't escape. Unless the PC party then proceeds to go to great lengths to try to make sure he NEVER returns, if I so decide it would be amusing to for him to return, and I don't do this often (if the PCs could beat him the first time, clearly, we need a better villain), he does so. The return of the villain should be performed in a subtle manner, leaving it up to the players to suddenly realize it's HIM AGAIN. Don't bother trying to figure out a readily explainable cause of why he has returned: Your players will do it for you, and you just have to steal their cue. That's actually one of the greater DMing secrets: You don't have to think of something, if the players will do it for you. Nothing has to have a predetermined solution until the player thinks of one and tries it: If you like the solution he came up with, make that the correct solution and allow him to succeed. The player thus feels better. If you don't like it, then it doesn't work out, and the players will keep trying. Anyway, back to villains: Alternatively, have a woefully inept villain rather than an effective one. Although thwarted by the heroes, see to it that he dies in a way where no body can be recovered. Have him reappear, like a bad comic-book villain, over and over and over. Great for comedy value. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Do Your Villains Escape?
Top