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How Do Your Villains Escape?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 1120759" data-attributes="member: 93"><p>One nice thing about 3e is that anyone can withdraw from combat without getting whacked too hard. My villains always have a plan on how to escape. All wizards, for example, keep at least one spell handy that will help them get away, whether it's expeditious retreat or jump, or whether its dimension door or teleport. </p><p></p><p>Fighters, particulalry heavily armored ones, are a little tougher. They have to beat a strategic retreat, often one 5' step at a time, until they can slam a door in the pursuit's face, etc.</p><p></p><p>Rogues can take shortcuts over/through obstacles that would give fighters and such problems, allowing them to gain ground once they break off from combat.</p><p></p><p>Having combat take place in an area where you can quickly duck around a corner is vital to keep PC archers from peppering you to death. Retreating on a wide open plain is futile. Cover from trees works well in a forest - anything to make it tough for PC's to keep you in sight.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 1120759, member: 93"] One nice thing about 3e is that anyone can withdraw from combat without getting whacked too hard. My villains always have a plan on how to escape. All wizards, for example, keep at least one spell handy that will help them get away, whether it's expeditious retreat or jump, or whether its dimension door or teleport. Fighters, particulalry heavily armored ones, are a little tougher. They have to beat a strategic retreat, often one 5' step at a time, until they can slam a door in the pursuit's face, etc. Rogues can take shortcuts over/through obstacles that would give fighters and such problems, allowing them to gain ground once they break off from combat. Having combat take place in an area where you can quickly duck around a corner is vital to keep PC archers from peppering you to death. Retreating on a wide open plain is futile. Cover from trees works well in a forest - anything to make it tough for PC's to keep you in sight. [/QUOTE]
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