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How Do Your Villains Escape?
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<blockquote data-quote="Mark Chance" data-source="post: 1120797" data-attributes="member: 2795"><p>In my campaign, the PCs just had their first encounter with the Unholy Triarchs. These three arcane casters had been dispatched to harrass the party for problems the PCs have caused the BBEGs. Prior to the fight, I laid out a basic, round-to-round strategy for all three Triarchs. This includes pre-combat casting on their part, as well as their preferred targets and spells once the fight starts.</p><p></p><p>The Triarchs teleported in after a round of buffs and putting up a <em>globe of invulnerability</em> and <em>antilife shell</em>. This delayed the PCs from directly engaging the Triarchs until PC casters dropped the abjurations via <em>dispel magic</em>. Meanwhile, the Triarchs lobbed spells, including two <em>geas</em> spells against the paladin and silver dragon, a Chain spell <em>blindness</em> centered on the party's wizard (which worked) and two <em>feebleminds</em> against the wizard and the cleric (both worked!).</p><p></p><p>By this time, the <em>globe</em> and <em>shell</em> were down. The PC silver dragon closed and breathed, paralyzing one of the Triarchs. The paladin and steel disciple (home-brew class) were dangerously close to engaging the Triarchs in melee. Consequently, the two unparalyzed Triarch cast defensively and teleported themselves and the paralyzed villain to safety.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 1120797, member: 2795"] In my campaign, the PCs just had their first encounter with the Unholy Triarchs. These three arcane casters had been dispatched to harrass the party for problems the PCs have caused the BBEGs. Prior to the fight, I laid out a basic, round-to-round strategy for all three Triarchs. This includes pre-combat casting on their part, as well as their preferred targets and spells once the fight starts. The Triarchs teleported in after a round of buffs and putting up a [i]globe of invulnerability[/i] and [i]antilife shell[/i]. This delayed the PCs from directly engaging the Triarchs until PC casters dropped the abjurations via [i]dispel magic[/i]. Meanwhile, the Triarchs lobbed spells, including two [i]geas[/i] spells against the paladin and silver dragon, a Chain spell [i]blindness[/i] centered on the party's wizard (which worked) and two [i]feebleminds[/i] against the wizard and the cleric (both worked!). By this time, the [i]globe[/i] and [i]shell[/i] were down. The PC silver dragon closed and breathed, paralyzing one of the Triarchs. The paladin and steel disciple (home-brew class) were dangerously close to engaging the Triarchs in melee. Consequently, the two unparalyzed Triarch cast defensively and teleported themselves and the paralyzed villain to safety. [/QUOTE]
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