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How does a rogue fight the Undead?
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<blockquote data-quote="Lord Pendragon" data-source="post: 59783" data-attributes="member: 707"><p>This is why I love these boards. There are so many ideas here I hadn't thought of. Wielding a couple <em>wands of cure moderate wounds</em> is a neat idea, as is getting a hold of a few enchanted maces. One upside to this is we're based around a rather large city, so most enchantments can be had for the right price and the time it takes to have them crafted.</p><p></p><p>I've considered having the rogue take a few levels of cleric before---it would fit in with her background and inclinations--but didn't really think only a few levels would be particularly useful. One good point of the design of 3e is that while it's easy to multiclass, it's not always the best option. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>One thing to note: my DM doesn't really hate rogues, nor do I think his choice to focus on a lot of undead was meant to deter me in any way. But another member of the party is a ranger with undead as a favored enemy, so using undead frequently stemmed naturally from that, I think. Overall, my DM's pretty accomodating to me.</p><p></p><p>The house rule states that skeletal undead take half-damage from slashing, no damage from piercing. Other undead do indeed take regular damage from piercing. No sneak attack, but the short swords do still bite.</p><p></p><p>Thanks so much for all the ideas, everyone. It's really giving me some good strategies on how to make my PC more beneficial to the party! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 59783, member: 707"] This is why I love these boards. There are so many ideas here I hadn't thought of. Wielding a couple [i]wands of cure moderate wounds[/i] is a neat idea, as is getting a hold of a few enchanted maces. One upside to this is we're based around a rather large city, so most enchantments can be had for the right price and the time it takes to have them crafted. I've considered having the rogue take a few levels of cleric before---it would fit in with her background and inclinations--but didn't really think only a few levels would be particularly useful. One good point of the design of 3e is that while it's easy to multiclass, it's not always the best option. :) One thing to note: my DM doesn't really hate rogues, nor do I think his choice to focus on a lot of undead was meant to deter me in any way. But another member of the party is a ranger with undead as a favored enemy, so using undead frequently stemmed naturally from that, I think. Overall, my DM's pretty accomodating to me. The house rule states that skeletal undead take half-damage from slashing, no damage from piercing. Other undead do indeed take regular damage from piercing. No sneak attack, but the short swords do still bite. Thanks so much for all the ideas, everyone. It's really giving me some good strategies on how to make my PC more beneficial to the party! :) :) :) [/QUOTE]
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