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How does one "Champion"?
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<blockquote data-quote="Oofta" data-source="post: 7247596" data-attributes="member: 6801845"><p>Don't listen to what other people think you should play. I've done "simple" fighters before and they can be a blast.</p><p></p><p>I find that sometimes if I play a simple character I have more ... room? ... to have fun with the character. If for example you take shield master you can knock opponents prone to get advantage, shove them off cliffs and out of the way for other people to get through and so on. It's a personal preference thing of course but I find myself being more engaged simply because I don't have to over think what I need to do next or worry how many superiority dice I have left, etc. Besides, it's fun to crit and you do it more often with a champion.</p><p></p><p>Well that and I code for a living and some times I just want to roll dice and relax.</p><p></p><p>As far as build, great weapon fighter may do a bit more damage once they get great weapon master, but also suffers from slightly lower AC. Two weapon fighting is fun and can be a bit more flexible if you need the extra attack, but doesn't necessarily keep up with damage at higher levels. Unless your DM does something dumb and gives them dual flame blades like I did for one of my players. Duelist with Shield Master gets a bonus from their shield and no damage if they make their dexterity saves which can really adds to survivability (and +1 shields are uncommon, not rare like +1 armor).</p><p></p><p>I'd probably take a feat at 4th (unless variant human) to get the appropriate feat for your style, and then bump stats.</p><p></p><p>But seriously. Play what you will have fun with. Don't listen to my rambling or anyone else. Make the character your own and play what <em>you</em> want. This version of 5E is pretty forgiving and I've found that you don't have to worry too much about optimization to be effective..</p></blockquote><p></p>
[QUOTE="Oofta, post: 7247596, member: 6801845"] Don't listen to what other people think you should play. I've done "simple" fighters before and they can be a blast. I find that sometimes if I play a simple character I have more ... room? ... to have fun with the character. If for example you take shield master you can knock opponents prone to get advantage, shove them off cliffs and out of the way for other people to get through and so on. It's a personal preference thing of course but I find myself being more engaged simply because I don't have to over think what I need to do next or worry how many superiority dice I have left, etc. Besides, it's fun to crit and you do it more often with a champion. Well that and I code for a living and some times I just want to roll dice and relax. As far as build, great weapon fighter may do a bit more damage once they get great weapon master, but also suffers from slightly lower AC. Two weapon fighting is fun and can be a bit more flexible if you need the extra attack, but doesn't necessarily keep up with damage at higher levels. Unless your DM does something dumb and gives them dual flame blades like I did for one of my players. Duelist with Shield Master gets a bonus from their shield and no damage if they make their dexterity saves which can really adds to survivability (and +1 shields are uncommon, not rare like +1 armor). I'd probably take a feat at 4th (unless variant human) to get the appropriate feat for your style, and then bump stats. But seriously. Play what you will have fun with. Don't listen to my rambling or anyone else. Make the character your own and play what [I]you[/I] want. This version of 5E is pretty forgiving and I've found that you don't have to worry too much about optimization to be effective.. [/QUOTE]
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