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How does one "Champion"?
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<blockquote data-quote="Tony Vargas" data-source="post: 7248141" data-attributes="member: 996"><p>So, the point of the Champion is to be simple and not to think about it much, so if you're asking yourself "Self, what should I be doing with this character to really get the most out of it and truely express the essence of the concept?" You should really formulate a reply something like "Well, Self, you should play something other than a Champion, 'cause you've outgrown it, if, indeed, it was ever the right fit for you, at all."</p><p></p><p> They offer bonuses depending on the kind of weapon you use. They offer the same thing whether you're a Champion or something more innately interesting. What the Champion does is let you eventually pick up a second style, about the only one that stacks is Defensive, so it boils down to a +1 AC. </p><p></p><p>That said, you could try to think about how to make dynamically shifting between two styles interesting, stylish(npi), or even effective (bit of a stretch). The most obvious candidate is one melee style and Archery. Thing is you might find yourself using Archery prettymuch all the time. Taking off a shield is a pain, so Protection is probably out as a mix-it-up style (unless you can count it as an off-hand weapon, then you can combine it with TWF). Taking a versatile weapon and swapping between Dueling and Greatweapon is nice and visually dynamic, but they're both just moar damage styles, and two-handing a versatile weapon doesn't make up for losing the dueling damage bonus so...</p><p></p><p>It'd probably have been kinder not to have shared, in retrospect.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7248141, member: 996"] So, the point of the Champion is to be simple and not to think about it much, so if you're asking yourself "Self, what should I be doing with this character to really get the most out of it and truely express the essence of the concept?" You should really formulate a reply something like "Well, Self, you should play something other than a Champion, 'cause you've outgrown it, if, indeed, it was ever the right fit for you, at all." They offer bonuses depending on the kind of weapon you use. They offer the same thing whether you're a Champion or something more innately interesting. What the Champion does is let you eventually pick up a second style, about the only one that stacks is Defensive, so it boils down to a +1 AC. That said, you could try to think about how to make dynamically shifting between two styles interesting, stylish(npi), or even effective (bit of a stretch). The most obvious candidate is one melee style and Archery. Thing is you might find yourself using Archery prettymuch all the time. Taking off a shield is a pain, so Protection is probably out as a mix-it-up style (unless you can count it as an off-hand weapon, then you can combine it with TWF). Taking a versatile weapon and swapping between Dueling and Greatweapon is nice and visually dynamic, but they're both just moar damage styles, and two-handing a versatile weapon doesn't make up for losing the dueling damage bonus so... It'd probably have been kinder not to have shared, in retrospect. [/QUOTE]
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