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How does one encourage XP disparity? And what else can it be used for?
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<blockquote data-quote="Humanophile" data-source="post: 7689" data-attributes="member: 1049"><p>First, I'll admit my bias. I'm a caster fan, and I'd like to see more use of item creation feats. For the purposes of this discussion, we'll assume that using IC feats is fully balanced in the rules as given.</p><p></p><p>However, one of the major problems I've had with creating items is the feeling/knowledge that doing so will leave me permanently behind the XP curve, and while in and of itself paying XP is "fair", it hurts a lot more when it looks like everyone else will have N XP, and you'll have n-100 for the rest of the game. (This is even worse with DM's who like to send everyone evenly to the next level, which is pretty common, but there's nothing you can do to stop them.)</p><p></p><p>So for a game I'm setting up, I'm already allowing noncasters do voluntarily donate their XP, but I'd find it easier to stomach an XP hit if there was no baseline, if everyone was just around whatever number but nobody was exactly there. So besides the general "give out roleplay awards", what specific ideas does anyone have to keep up a small but continual stream of nonstandard rewards?</p><p></p><p>Also, and this is just off-the-cuff, what other uses would a non item creator be able to use XP for? I kind of like the idea of fate/luck points, but I'm looking for good trade in rates for XP.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 7689, member: 1049"] First, I'll admit my bias. I'm a caster fan, and I'd like to see more use of item creation feats. For the purposes of this discussion, we'll assume that using IC feats is fully balanced in the rules as given. However, one of the major problems I've had with creating items is the feeling/knowledge that doing so will leave me permanently behind the XP curve, and while in and of itself paying XP is "fair", it hurts a lot more when it looks like everyone else will have N XP, and you'll have n-100 for the rest of the game. (This is even worse with DM's who like to send everyone evenly to the next level, which is pretty common, but there's nothing you can do to stop them.) So for a game I'm setting up, I'm already allowing noncasters do voluntarily donate their XP, but I'd find it easier to stomach an XP hit if there was no baseline, if everyone was just around whatever number but nobody was exactly there. So besides the general "give out roleplay awards", what specific ideas does anyone have to keep up a small but continual stream of nonstandard rewards? Also, and this is just off-the-cuff, what other uses would a non item creator be able to use XP for? I kind of like the idea of fate/luck points, but I'm looking for good trade in rates for XP. [/QUOTE]
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How does one encourage XP disparity? And what else can it be used for?
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