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<blockquote data-quote="AbdulAlhazred" data-source="post: 8369172" data-attributes="member: 82106"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Good for you! I mean, I agree, its fun and rewarding. Your OP did make it sound like you were interested in taking your business in that direction, that's all. Most businesses do want to make money, at least as one of their goals. You will be very unlikely to do that in this industry!</p><p></p><p>Yeah, it might make sense. RPGs are funny though. D&D is virtually the only thing the world knows about, in general. The hobby obviously is about more, but the size of the whole thing is pretty tiny. So the question then is if there's much exposure to be gained. Also the prevalence of D&D suggests you would want to associate your IP with that (IE maybe write D&D 5e compatible setting/game supplement material that relates to your IP).</p><p></p><p>Again, I would strongly consider a 5e-related product then. They seem to be the most popular, WotC obviously has some interest in their success, etc. I don't know what their relationships are like today with 3PPs publishing 5e-related material, but I think they are at least friendly, and probably mildly encouraging, if nothing else.</p><p></p><p>I mean, I can see how that might align, yes. OTOH they are expensive. If you want to not lose anything/much the budget will need to be tiny by standards of most video games (I'm saying 5 figure sized pretty much, at most).</p><p></p><p>Well, I think this is true of D&D, yes. There are some VERY simple and straightforward games out there though. They simply don't attain much market. If it was simply a matter of making a much more accessible game and that would unlock a big untapped potential market, it would have happened decades ago by now. Many have said what you are saying, and tried it! Consider games like Everway, which is simply played with a deck of cards and a couple other play aids.</p><p></p><p>Yeah, but building web infrastructure is EXPENSIVE. WotC tried it 13 years ago with 4e. DDI wasn't a disaster, but it fell far short of their wishes, and I suspect was a lot more expensive than they expected. Weirdly it also seems to have had negative impacts on their overall business model.</p><p></p><p>I would never say what you are dreaming of is impossible. I will say that if you achieve it you will definitely be a great innovator in the space! It isn't exactly clear what direction to go in either. Do you build a VTT? (I bet you have the skills to make a really good one). Is it purely a board-type game? Euro-game style? What? How does the web tie in to that? What creates high replay value in a fairly simple to play game? I guess you guys have designed games, maybe you can crack it! I hope so!</p><p></p><p>It is a legitimate question though, when the market today is SO small (well under $100 million with one really dominant player absorbing most of that, with the rest split between many small but highly experienced players).</p><p></p><p>Certainly business will ask you this question, and they will ask it many times and very hard!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8369172, member: 82106"] :) Good for you! I mean, I agree, its fun and rewarding. Your OP did make it sound like you were interested in taking your business in that direction, that's all. Most businesses do want to make money, at least as one of their goals. You will be very unlikely to do that in this industry! Yeah, it might make sense. RPGs are funny though. D&D is virtually the only thing the world knows about, in general. The hobby obviously is about more, but the size of the whole thing is pretty tiny. So the question then is if there's much exposure to be gained. Also the prevalence of D&D suggests you would want to associate your IP with that (IE maybe write D&D 5e compatible setting/game supplement material that relates to your IP). Again, I would strongly consider a 5e-related product then. They seem to be the most popular, WotC obviously has some interest in their success, etc. I don't know what their relationships are like today with 3PPs publishing 5e-related material, but I think they are at least friendly, and probably mildly encouraging, if nothing else. I mean, I can see how that might align, yes. OTOH they are expensive. If you want to not lose anything/much the budget will need to be tiny by standards of most video games (I'm saying 5 figure sized pretty much, at most). Well, I think this is true of D&D, yes. There are some VERY simple and straightforward games out there though. They simply don't attain much market. If it was simply a matter of making a much more accessible game and that would unlock a big untapped potential market, it would have happened decades ago by now. Many have said what you are saying, and tried it! Consider games like Everway, which is simply played with a deck of cards and a couple other play aids. Yeah, but building web infrastructure is EXPENSIVE. WotC tried it 13 years ago with 4e. DDI wasn't a disaster, but it fell far short of their wishes, and I suspect was a lot more expensive than they expected. Weirdly it also seems to have had negative impacts on their overall business model. I would never say what you are dreaming of is impossible. I will say that if you achieve it you will definitely be a great innovator in the space! It isn't exactly clear what direction to go in either. Do you build a VTT? (I bet you have the skills to make a really good one). Is it purely a board-type game? Euro-game style? What? How does the web tie in to that? What creates high replay value in a fairly simple to play game? I guess you guys have designed games, maybe you can crack it! I hope so! It is a legitimate question though, when the market today is SO small (well under $100 million with one really dominant player absorbing most of that, with the rest split between many small but highly experienced players). Certainly business will ask you this question, and they will ask it many times and very hard! [/QUOTE]
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