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<blockquote data-quote="LuisCarlos17f" data-source="post: 8375714" data-attributes="member: 6802378"><p>Not all the American comic is superheroes, a good example is Sin City by Mark Miller but Marvel and DC are the biggest fishes. And manga is becoming very popular. How many numbers of Demon Slayer/Kimetsu no Yaiba are sold if we compare the chipres?</p><p></p><p>I am Spanish, and here the image from USA through the main media is practically only New York and California. </p><p></p><p>The RPGs don't promote the ocultism, but it caues the opposite effect. When the players want to be magic supeheroes throwing fireballs and lighting bolts the real esoterism becomes boring like the classic mythology. I can understand the campain against the ultraviolence in the videogames, but here the key should be to promote the respect for the human dignity. Then the publishers will notice the audence would rather "family-friendly" titles where parents can play with their children. </p><p></p><p>My opinion is the TTRPGs will become a great influence in the videogame industry because lots of players don't want more "martian-killers" or "space invaders" but games about creating, building, or with your own tools to create a new story. The subgenre of virtual tabletop will increase the presence. And the studios will be for the "metaverse", linked titles. If a title fails the bought cosmetic will can be used in other titles of the same metaverse.</p><p></p><p>We will see more streaming game-live shows as Critical Role. They are relatively easy and cheap to be produced. Even some of these will be a mixture of virtual avatars with some machinima scenes (for example when the final boss appears). Other mode will be like a virtual tabletop with a special editor quests in the way "choose your own adventure". Here youtube could launch interactive videos.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8375714, member: 6802378"] Not all the American comic is superheroes, a good example is Sin City by Mark Miller but Marvel and DC are the biggest fishes. And manga is becoming very popular. How many numbers of Demon Slayer/Kimetsu no Yaiba are sold if we compare the chipres? I am Spanish, and here the image from USA through the main media is practically only New York and California. The RPGs don't promote the ocultism, but it caues the opposite effect. When the players want to be magic supeheroes throwing fireballs and lighting bolts the real esoterism becomes boring like the classic mythology. I can understand the campain against the ultraviolence in the videogames, but here the key should be to promote the respect for the human dignity. Then the publishers will notice the audence would rather "family-friendly" titles where parents can play with their children. My opinion is the TTRPGs will become a great influence in the videogame industry because lots of players don't want more "martian-killers" or "space invaders" but games about creating, building, or with your own tools to create a new story. The subgenre of virtual tabletop will increase the presence. And the studios will be for the "metaverse", linked titles. If a title fails the bought cosmetic will can be used in other titles of the same metaverse. We will see more streaming game-live shows as Critical Role. They are relatively easy and cheap to be produced. Even some of these will be a mixture of virtual avatars with some machinima scenes (for example when the final boss appears). Other mode will be like a virtual tabletop with a special editor quests in the way "choose your own adventure". Here youtube could launch interactive videos. [/QUOTE]
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