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How does Thrane actually fight?
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<blockquote data-quote="RealAlHazred" data-source="post: 6748849" data-attributes="member: 25818"><p><strong>Originally posted by areleth:</strong></p><p></p><p></p><p></p><p>That's quite true, but I should have been clear that I was thinking of long-term endurance, because of their clerics and adepts. They can get their wounded back into action much quicker and in much greater numbers. Obviously the Thranes were routed and lost ground off and on throughout the war, but I'm thinking that in terms of a long campaign or siege they can outlast their attackers through their divine magic. This method is supported through their reliance on longbowmen, because fewer of their people are in direct combat. So their armies aren't really that incredible, but they keep coming back and every attack you make against them is wearing your own force down more and more. They also had less territory to defend, so they weren't diverting their numbers off to retake the Reach or fight off elves riding up through Talenta.</p><p></p><p>So the Karrns absolutely have them beat with short-term endurance, but their victories just didn't mean much unless they could really make it definitive.</p><p></p><p></p><p></p><p>Their peasant militia's would be pretty tenacious when defending their homes, but would probably have the worst morale of anyone when fighting on enemy soil. The Thranes have faith, the Karrns have discipline, Cyrans were almost always defending, and the Brelish have full stomachs, but the Aundarians miss their homes and fighting with their (extended) families.</p><p></p><p>It could also be a big factor their loss of the Reaches. Aundair tactics revolve around decimating the enemy regulars and taking the field, but the Reachers never provided them a big target to hit. Their peasant militias weren't happy about fighting their countrymen, and their magewrights and wizards (the real power behind their military) were being targeted constantly by Ranger marksmen. They really had no idea how to deal with it and couldn't risk the further loss of the arcane strength, so they pulled back.</p><p></p><p></p><p>Them having nothing else was a joke, sorta, though it does nag at me a lot. But I was still quite serious about their navy. It seems like Cyre had more ports and waterways, and I imagine was a center of trade with Aerenal, so the idea that they had a fair majority of Galifar's navy at the start of the war makes sense to me. Their southern cities were said to be mostly untouched by the war, and I'm thinking that's not only because they were a fair distance from the most obvious targets for Karrnath and Thrane, but also due to their superiority in naval affairs. Really, the majority of their naval efforts could have been dealing with the Lhazaar Pirates that were hired to disrupt their trade routes.</p><p></p><p>Plus it'd be an interesting source for the core of the Darguuni navy.</p><p></p><p></p><p></p><p>I do read a lot of threads here, and I am constantly filled with joyous shame that my ideas rarely compare to the great ones floating around here. Its really helped flesh out the world for me.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6748849, member: 25818"] [b]Originally posted by areleth:[/b] That's quite true, but I should have been clear that I was thinking of long-term endurance, because of their clerics and adepts. They can get their wounded back into action much quicker and in much greater numbers. Obviously the Thranes were routed and lost ground off and on throughout the war, but I'm thinking that in terms of a long campaign or siege they can outlast their attackers through their divine magic. This method is supported through their reliance on longbowmen, because fewer of their people are in direct combat. So their armies aren't really that incredible, but they keep coming back and every attack you make against them is wearing your own force down more and more. They also had less territory to defend, so they weren't diverting their numbers off to retake the Reach or fight off elves riding up through Talenta. So the Karrns absolutely have them beat with short-term endurance, but their victories just didn't mean much unless they could really make it definitive. Their peasant militia's would be pretty tenacious when defending their homes, but would probably have the worst morale of anyone when fighting on enemy soil. The Thranes have faith, the Karrns have discipline, Cyrans were almost always defending, and the Brelish have full stomachs, but the Aundarians miss their homes and fighting with their (extended) families. It could also be a big factor their loss of the Reaches. Aundair tactics revolve around decimating the enemy regulars and taking the field, but the Reachers never provided them a big target to hit. Their peasant militias weren't happy about fighting their countrymen, and their magewrights and wizards (the real power behind their military) were being targeted constantly by Ranger marksmen. They really had no idea how to deal with it and couldn't risk the further loss of the arcane strength, so they pulled back. Them having nothing else was a joke, sorta, though it does nag at me a lot. But I was still quite serious about their navy. It seems like Cyre had more ports and waterways, and I imagine was a center of trade with Aerenal, so the idea that they had a fair majority of Galifar's navy at the start of the war makes sense to me. Their southern cities were said to be mostly untouched by the war, and I'm thinking that's not only because they were a fair distance from the most obvious targets for Karrnath and Thrane, but also due to their superiority in naval affairs. Really, the majority of their naval efforts could have been dealing with the Lhazaar Pirates that were hired to disrupt their trade routes. Plus it'd be an interesting source for the core of the Darguuni navy. I do read a lot of threads here, and I am constantly filled with joyous shame that my ideas rarely compare to the great ones floating around here. Its really helped flesh out the world for me. [/QUOTE]
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