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How does Thrane actually fight?
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<blockquote data-quote="RealAlHazred" data-source="post: 6748869" data-attributes="member: 25818"><p><strong>Originally posted by Hellcow:</strong></p><p></p><p></p><p></p><p>Agreed. I'll point out that the main characters in the Dreaming Dark trilogy and <em>Eye of the Wolf </em>were Cyran soldiers, and <em>The Fading Dream</em> shows a Cyran special forces unit; all of them certainly account well for themselves. The point with mercenaries isn't that Cyran troops can't stand up on their own; it's "How did Cyre survive the first decade of the war?" By hiring every spare body they could. </p><p></p><p>Beyond this, I'll also point out that in my mind, the extensive use of mercenaries and warforged also speaks to the fact that as much as possible, the rulers of Cyre didn't want to throw their people onto the grindstone of the front lines. They didn't have a martial tradition like Karrnath; they valued culture, and among other things, they wanted to preserve that culture. IMO, the colleges of the arts were funded right to the end, because that's part of what defines Cyre - and if they surrender their identity to become an engine of war, what are they fighting for?</p><p></p><p></p><p></p><p><em><strong>This</strong></em> I agree with. I dislike the image of Cyre having an established, reliable research and production pipeline that is on par with Aundair's capabilities. Again, Aundair has been refining its systems and techniques for centuries and was relying on arcane magic 100% for their wartime survival - whereas for Cyre, it's just one of the options they had to pursue (the others including numerical superiority, mercenary forces, purchasing mass quantities of materiel from Cannith and other houses, etc). </p><p></p><p>But to me, a strong part of the Cyran national character is exactly this: the determination to survive against the odds. You don't have the best magic, the oldest tradition of war, the most spies or paladins. What you have is your pride and the knowledge that alone of all the nations, you are in the right of this war - and that you will not let your achievements be lost. You will face impossible odds and somehow you will survive. The Cyran artificer jury-rigging something together that no-one's ever seen and that he'll never be able to replicate but is JUST ENOUGH to turn the tide is a very Cyran moment for me - more so that having the biggest fanciest workshop in the land. I see the Cyrans as always making sacrifices - for all their wealth, having to figure out how they can afford all the things they need to defend every front. </p><p></p><p>This is the spirit that sustains them today. They've lost everything. They've lost that wealth. But the gold isn't what defined them. It's the pride. The culture. And the determination to survive through any hardship that the Six send their way.</p><p></p><p></p><p><strong>Originally posted by Hellcow:</strong></p><p></p><p></p><p></p><p>Agreed on all counts. My point is simply that is any nation has access to catastrophic plot nukes, Aundair is an excellent candidate because of its reliance on and constant evolution of arcane magic. Aurala could simply be a fool being manipulated by the quori, Lords of Dust, or someone else. Or she may have developed a magical weapon that truly changes the game... although if so, what are the consequences of using it? </p><p></p><p>Essentially, because of their reliance on unconventional weapons of war, the question of why Aurala thinks a new war can be won becomes an interesting one.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6748869, member: 25818"] [b]Originally posted by Hellcow:[/b] Agreed. I'll point out that the main characters in the Dreaming Dark trilogy and [i]Eye of the Wolf [/i]were Cyran soldiers, and [i]The Fading Dream[/i] shows a Cyran special forces unit; all of them certainly account well for themselves. The point with mercenaries isn't that Cyran troops can't stand up on their own; it's "How did Cyre survive the first decade of the war?" By hiring every spare body they could. Beyond this, I'll also point out that in my mind, the extensive use of mercenaries and warforged also speaks to the fact that as much as possible, the rulers of Cyre didn't want to throw their people onto the grindstone of the front lines. They didn't have a martial tradition like Karrnath; they valued culture, and among other things, they wanted to preserve that culture. IMO, the colleges of the arts were funded right to the end, because that's part of what defines Cyre - and if they surrender their identity to become an engine of war, what are they fighting for? [i][b]This[/b][/i][i][/i] I agree with. I dislike the image of Cyre having an established, reliable research and production pipeline that is on par with Aundair's capabilities. Again, Aundair has been refining its systems and techniques for centuries and was relying on arcane magic 100% for their wartime survival - whereas for Cyre, it's just one of the options they had to pursue (the others including numerical superiority, mercenary forces, purchasing mass quantities of materiel from Cannith and other houses, etc). But to me, a strong part of the Cyran national character is exactly this: the determination to survive against the odds. You don't have the best magic, the oldest tradition of war, the most spies or paladins. What you have is your pride and the knowledge that alone of all the nations, you are in the right of this war - and that you will not let your achievements be lost. You will face impossible odds and somehow you will survive. The Cyran artificer jury-rigging something together that no-one's ever seen and that he'll never be able to replicate but is JUST ENOUGH to turn the tide is a very Cyran moment for me - more so that having the biggest fanciest workshop in the land. I see the Cyrans as always making sacrifices - for all their wealth, having to figure out how they can afford all the things they need to defend every front. This is the spirit that sustains them today. They've lost everything. They've lost that wealth. But the gold isn't what defined them. It's the pride. The culture. And the determination to survive through any hardship that the Six send their way. [b]Originally posted by Hellcow:[/b] Agreed on all counts. My point is simply that is any nation has access to catastrophic plot nukes, Aundair is an excellent candidate because of its reliance on and constant evolution of arcane magic. Aurala could simply be a fool being manipulated by the quori, Lords of Dust, or someone else. Or she may have developed a magical weapon that truly changes the game... although if so, what are the consequences of using it? Essentially, because of their reliance on unconventional weapons of war, the question of why Aurala thinks a new war can be won becomes an interesting one. [/QUOTE]
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