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How does your group divide up the treasure?
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<blockquote data-quote="Velenne" data-source="post: 363435" data-attributes="member: 1856"><p>I get <em>EXTREMELY</em> frustrated at my group who insists on looking up the DMG price for every magic item, totaling up the value of all art, gems, and gold collected, then dividing it up by gp value assuming we go to a city with an economic system large enough to buy the goods from us at 1/2 price. </p><p></p><p>THEN we can spend another few hours of game-time digging through our books for items our characters might want to buy from this massive city with our newly aquired loot. Some people figure it out right off (or, ingeniusly use the weeks between games to figure it out instead of doing it right there at the table), other insist on checking every splat-book and non-WoTC source material for some obscure item that might help them. Or even making it from scratch. THEN we've got to know if the city even has this item somewhere for sale.....sigh....</p><p></p><p>GODS FORBID someone actually wants something from the pile, because then it has to be taken out of his "share" and the group's mathemetician spends 3 hours doing all of this while the rest of us sit around wondering when we can get back to playing D&D.</p><p></p><p>Whatever you do, don't do it like we do. It's ridiculously cumbersome and utterly detracts from any semblance of gameplay. You can basically kiss an entire session goodbye.</p><p></p><p>That said, I've become so frustrated by this activity that I've taken the reigns in another of our campaigns. My character is looked on as the leader of the group, so he takes it upon himself to do the work of dividing treasure when they've got time. He also takes some off the top for 'party usage' like protecting their mobile base and getting useful items for everyone. It works out much easier this way.</p></blockquote><p></p>
[QUOTE="Velenne, post: 363435, member: 1856"] I get [I]EXTREMELY[/I] frustrated at my group who insists on looking up the DMG price for every magic item, totaling up the value of all art, gems, and gold collected, then dividing it up by gp value assuming we go to a city with an economic system large enough to buy the goods from us at 1/2 price. THEN we can spend another few hours of game-time digging through our books for items our characters might want to buy from this massive city with our newly aquired loot. Some people figure it out right off (or, ingeniusly use the weeks between games to figure it out instead of doing it right there at the table), other insist on checking every splat-book and non-WoTC source material for some obscure item that might help them. Or even making it from scratch. THEN we've got to know if the city even has this item somewhere for sale.....sigh.... GODS FORBID someone actually wants something from the pile, because then it has to be taken out of his "share" and the group's mathemetician spends 3 hours doing all of this while the rest of us sit around wondering when we can get back to playing D&D. Whatever you do, don't do it like we do. It's ridiculously cumbersome and utterly detracts from any semblance of gameplay. You can basically kiss an entire session goodbye. That said, I've become so frustrated by this activity that I've taken the reigns in another of our campaigns. My character is looked on as the leader of the group, so he takes it upon himself to do the work of dividing treasure when they've got time. He also takes some off the top for 'party usage' like protecting their mobile base and getting useful items for everyone. It works out much easier this way. [/QUOTE]
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How does your group divide up the treasure?
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