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How Does Your Party Divide Treasure?
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<blockquote data-quote="FireLance" data-source="post: 2163486" data-attributes="member: 3424"><p>My system is quite radical, but since you asked...</p><p></p><p>Treasure is abstract. Every time a character gains a level, he loses whatever equipment he had previously and gains new equipment up to the standard gear value for a PC of his level. A PC can use the equipment he finds in the course of an adventure, but if he wants to retain a specific item of equipment after he gains a level, he has to "pay" for it by selecting it as one of the items of equipment he gains for his new level.</p><p></p><p>Example: In my campaigns, a 1st-level PC starts with 300 gp of gear. Let's say a 1st-level fighter selects a suit of banded mail (250 gp) and a greatsword (50 gp) as his starting equipment. In the course of the adventure, he finds a masterwork longsword (315 gp) which he can use for the rest of the adventure. However, once he gains 2nd level, he loses all the equipment he has and gains 900 gp to spend on new equipment. He could choose to regain his banded mail (250 gp) and the masterwork longsword (315 gp), which means he has 335 gp left to spend on other gear. Or, he could instead select banded mail (250 gp) and a masterwork greatsword (350 gp) instead, and spend his remaining 300 gp on other equipment.</p><p></p><p>To operationalize this, I tend to ensure that all characters level and refresh equipment at the same time, so that spare equipment doesn't get passed around.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2163486, member: 3424"] My system is quite radical, but since you asked... Treasure is abstract. Every time a character gains a level, he loses whatever equipment he had previously and gains new equipment up to the standard gear value for a PC of his level. A PC can use the equipment he finds in the course of an adventure, but if he wants to retain a specific item of equipment after he gains a level, he has to "pay" for it by selecting it as one of the items of equipment he gains for his new level. Example: In my campaigns, a 1st-level PC starts with 300 gp of gear. Let's say a 1st-level fighter selects a suit of banded mail (250 gp) and a greatsword (50 gp) as his starting equipment. In the course of the adventure, he finds a masterwork longsword (315 gp) which he can use for the rest of the adventure. However, once he gains 2nd level, he loses all the equipment he has and gains 900 gp to spend on new equipment. He could choose to regain his banded mail (250 gp) and the masterwork longsword (315 gp), which means he has 335 gp left to spend on other gear. Or, he could instead select banded mail (250 gp) and a masterwork greatsword (350 gp) instead, and spend his remaining 300 gp on other equipment. To operationalize this, I tend to ensure that all characters level and refresh equipment at the same time, so that spare equipment doesn't get passed around. [/QUOTE]
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