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How faithful should a culture be adapted in an RPG?
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<blockquote data-quote="MGibster" data-source="post: 8661898" data-attributes="member: 4534"><p>I can't help but be reminded about authenticity as it applies to foods. What's authentic Mexican food? Most Americans don't think of seafood, but Mexico has two coasts and plenty of fisherman and they eat fish, squid, and shellfish, but if you walk into a Mexican restaurant here in the United States, the only seafood you'll usually see are fish tacos and sometimes a shrimp dish. At the end of the meal, I don't care whether my burrito, fajitas, or overall dining experience was authentic. I care whether it was good or not. </p><p></p><p>I don't think many RPG settings influenced by real life cultures have managed to be authentic. At least not if we're going by the standard where we can't leave large parts of it out. But, again, what is authentic? If I write an RPG based on modern America, well, I'm just one guy, I can give a fairly accurate representation of things as I see it, but I'm going to miss something that other people might notice. Does that make my representation less authentic? </p><p></p><p></p><p>I was under the impression that this was already the case with non-European inspired D&D settings. The problems have come from how those places are represented, and, let's not forget, <em>who </em>wrote those works.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8661898, member: 4534"] I can't help but be reminded about authenticity as it applies to foods. What's authentic Mexican food? Most Americans don't think of seafood, but Mexico has two coasts and plenty of fisherman and they eat fish, squid, and shellfish, but if you walk into a Mexican restaurant here in the United States, the only seafood you'll usually see are fish tacos and sometimes a shrimp dish. At the end of the meal, I don't care whether my burrito, fajitas, or overall dining experience was authentic. I care whether it was good or not. I don't think many RPG settings influenced by real life cultures have managed to be authentic. At least not if we're going by the standard where we can't leave large parts of it out. But, again, what is authentic? If I write an RPG based on modern America, well, I'm just one guy, I can give a fairly accurate representation of things as I see it, but I'm going to miss something that other people might notice. Does that make my representation less authentic? I was under the impression that this was already the case with non-European inspired D&D settings. The problems have come from how those places are represented, and, let's not forget, [I]who [/I]wrote those works. [/QUOTE]
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