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How far is too far when describing what a PC senses and feels?
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<blockquote data-quote="Hussar" data-source="post: 7598899" data-attributes="member: 22779"><p>This and similar posts are full of win AFAIC.</p><p></p><p>Yes, I understand that there is a breed of player who are so distrustful of their DM that any, even appearance of, attempt by the DM to impart any sort of narrative control over the PC is seen as a very bad thing.</p><p></p><p>I don't distrust my DM that much and I hope that my players don't distrust me that much. When I say, "You are terrified by that horrible monster from beyond the depths" they know that this has no mechanical implication and that I'm simply setting the mood. They can then respond with "Yup, that's a really scary critter, I'm going to do X" or "I steel myself against the fear and push on, like the hero I am."</p><p></p><p>IOW, the performance of the game is equally important to me as the game itself. So, adding in these sorts of improv theater basics are just part and parcel of the performance.</p><p></p><p>I do think that this issue gets blown way, WAY out of proportion on the forums and that if we were to actually take audio recordings of everyone's games, you'd find examples of the DM intruding upon the PC at nearly all tables. But, hey, maybe I'm wrong. I do know that at my table, no one is going to object this this level of fairly non-intrusive narration by the DM.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7598899, member: 22779"] This and similar posts are full of win AFAIC. Yes, I understand that there is a breed of player who are so distrustful of their DM that any, even appearance of, attempt by the DM to impart any sort of narrative control over the PC is seen as a very bad thing. I don't distrust my DM that much and I hope that my players don't distrust me that much. When I say, "You are terrified by that horrible monster from beyond the depths" they know that this has no mechanical implication and that I'm simply setting the mood. They can then respond with "Yup, that's a really scary critter, I'm going to do X" or "I steel myself against the fear and push on, like the hero I am." IOW, the performance of the game is equally important to me as the game itself. So, adding in these sorts of improv theater basics are just part and parcel of the performance. I do think that this issue gets blown way, WAY out of proportion on the forums and that if we were to actually take audio recordings of everyone's games, you'd find examples of the DM intruding upon the PC at nearly all tables. But, hey, maybe I'm wrong. I do know that at my table, no one is going to object this this level of fairly non-intrusive narration by the DM. [/QUOTE]
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How far is too far when describing what a PC senses and feels?
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