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How fast are your combats in online play?
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<blockquote data-quote="qbalrog" data-source="post: 8198953" data-attributes="member: 6763101"><p>My experience is that encounters are faster than 1E but not blazingly fast. Been on roll20 for the last 5 years. When I first started 2E on my own scenarios, battles could take an hour or more but I was also throwing mostly heavy encounters at the group. This is partly because my group is very good at avoiding combat and I did want what there was to have some punch but it was more because I wasn't using enough of a mix of low and medium threat encounters between the big ones.</p><p></p><p>Now, we get in 3-5 fighting encounters in a 4-5 hour session, with some RP and non-battle in there. Last session was 4 with 3 light encounters and one long one with many creatures of various levels and types and a complex battle field (Tom Cartos' ruined manor- very nice multi-level map).</p><p></p><p>I've started an AP with another group and first session was just 1 combat but there was also game startup, some scouting and other interactions, plus we only played for 3 hours. Second session had 2 encounters but with some creative non-combat in between and again was only 3 hours (this group plays at a funny time so we often don't run as long).</p><p></p><p>My biggest impediment to fast battles is not holding the players to fast combat rounds. I let them gab too much in-round and go back and forth in their actions. If I really wanted faster battles, I would be much stricter about inter player coordination (it is a round of a few seconds after all) and start docking actions if they don't act after a minute or so. But it seems to work well enough. I don't see a need to get stricter with my players. They seem to enjoy the pace.</p></blockquote><p></p>
[QUOTE="qbalrog, post: 8198953, member: 6763101"] My experience is that encounters are faster than 1E but not blazingly fast. Been on roll20 for the last 5 years. When I first started 2E on my own scenarios, battles could take an hour or more but I was also throwing mostly heavy encounters at the group. This is partly because my group is very good at avoiding combat and I did want what there was to have some punch but it was more because I wasn't using enough of a mix of low and medium threat encounters between the big ones. Now, we get in 3-5 fighting encounters in a 4-5 hour session, with some RP and non-battle in there. Last session was 4 with 3 light encounters and one long one with many creatures of various levels and types and a complex battle field (Tom Cartos' ruined manor- very nice multi-level map). I've started an AP with another group and first session was just 1 combat but there was also game startup, some scouting and other interactions, plus we only played for 3 hours. Second session had 2 encounters but with some creative non-combat in between and again was only 3 hours (this group plays at a funny time so we often don't run as long). My biggest impediment to fast battles is not holding the players to fast combat rounds. I let them gab too much in-round and go back and forth in their actions. If I really wanted faster battles, I would be much stricter about inter player coordination (it is a round of a few seconds after all) and start docking actions if they don't act after a minute or so. But it seems to work well enough. I don't see a need to get stricter with my players. They seem to enjoy the pace. [/QUOTE]
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How fast are your combats in online play?
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