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How good is the healer feat compared to Hit Dice?
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<blockquote data-quote="Olrox17" data-source="post: 8033094" data-attributes="member: 6801397"><p>Greetings, I'm going to share this little comparative analysis I've made. I wanted to find out how the healing granted by the healer feat compares to the healing that a party can expect from hit dice expenditure.</p><p></p><p>Assumptions for the sake of the analysis:</p><ul> <li data-xf-list-type="ul">PC parties are assumed to get 2,5 short rests per day. The DMG assumes 2 rests per day, but in my experience parties often need a third short rest to get through a challenging adventuring day, so I'm going to assume 2,5 rests: sometimes 2 rests, sometimes 3.</li> <li data-xf-list-type="ul">The average PC I'm going to use for the comparison is a d8 character with 14 Con at levels 1-11, 16 Con at levels 12-18, 18 Con at levels 19-20. I think this is a decent representation of a 5e PC of average toughness, but YMMV.</li> <li data-xf-list-type="ul">No song of rest.</li> </ul><p></p><p>Average healing done by healer feat over 2,5 short rests (so, 3,5 uses) on a single character</p><p>[spoiler]1. 1d6+5*3,5 (29,75)</p><p>2. 1d6+6*3,5 (33,25)</p><p>3. 1d6+7*3,5 (36,75)</p><p>4. 1d6+8 *3,5(40,25)</p><p>5. 1d6+9*3,5 (43,75)</p><p>6. 1d6+10*3,5 (47,25)</p><p>7. 1d6+11 *3,5(50,75)</p><p>8. 1d6+12*3,5 (54,25)</p><p>9. 1d6+13 *3,5(57,75)</p><p>10. 1d6+14 *3,5(61,25)</p><p>11. 1d6+15 *3,5(64,75)</p><p>12. 1d6+16 *3,5(68,25)</p><p>13. 1d6+17*3,5 (71,75)</p><p>14. 1d6+18*3,5 (75,25)</p><p>15. 1d6+19*3,5 (78,75)</p><p>16. 1d6+20 *3,5(82,25)</p><p>17. 1d6+21*3,5 (85,75)</p><p>18. 1d6+22*3,5 (89,25)</p><p>19. 1d6+23*3,5 (92,75)</p><p>20. 1d6+24*3,5 (96,25)[/spoiler]</p><p></p><p>Average healing done by using all HDs of a D8 character with 14-16-18 Con</p><p>[spoiler]1. 1d8+2 (6,5)</p><p>2. 2d8+4 (13)</p><p>3. 3d8+6 (19,5)</p><p>4. 4d8+8 (26)</p><p>5. 5d8+10 (32,5)</p><p>6. 6d8+12 (39)</p><p>7. 7d8+14 (45,5)</p><p>8. 8d8+16 (52)</p><p>9. 9d8+18 (58,5)</p><p>10. 10d8+20 (65)</p><p>11. 11d8+22 (71,5)</p><p>12. 12d8+36 (90)</p><p>13. 13d8+39 (97,5)</p><p>14. 14d8+42 (105)</p><p>15. 15d8+45 (112,5)</p><p>16. 16d8+48 (120)</p><p>17. 17d8+51 (127,5)</p><p>18. 18d8+54 (135)</p><p>19. 19d8+76 (161,5)</p><p>20. 20d8+80 (170)[/spoiler]</p><p></p><p>Comparison</p><p>[spoiler]1. 1d8+2 (6,5) 1d6+5 (29,75) (X4,5)</p><p>2. 2d8+4 (13) 1d6+6 (33,25) (X2,6)</p><p>3. 3d8+6 (19,5) 1d6+7 (36,75) (X1,9)</p><p>4. 4d8+8 (26) 1d6+8 (40,25) (X1,6)</p><p>5. 5d8+10 (32,5) 1d6+9 (43,75) (X1,4)</p><p>6. 6d8+12 (39) 1d6+10 (47,25) (X1,2)</p><p>7. 7d8+14 (45,5) 1d6+11 (50,75) (X1,1)</p><p>8. 8d8+16 (52) 1d6+12 (54,25) (X1)</p><p>9. 9d8+18 (58,5) 1d6+13 (57,75) (X1)</p><p>10. 10d8+20 (65) 1d6+14 (61,25) (X0,9)</p><p>11. 11d8+22 (71,5) 1d6+15 (64,75) (X0,9)</p><p>12. 12d8+36 (90) 1d6+16 (68,25) (X0,8)</p><p>13. 13d8+39 (97,5) 1d6+17 (71,75) (X0,7)</p><p>14. 14d8+42 (105) 1d6+18 (75,25) (X0,7)</p><p>15. 15d8+45 (112,5) 1d6+19 (78,75) (X0,7)</p><p>16. 16d8+48 (120) 1d6+20 (82,25) (X0,7)</p><p>17. 17d8+51 (127,5) 1d6+21 (85,75) (X0,7)</p><p>18. 18d8+54 (135) 1d6+22 (89,25) (X0,7)</p><p>19. 19d8+76 (161,5) 1d6+23 (92,75) (X0,6)</p><p>20. 20d8+80 (170) 1d6+24 (96,25) (X0,6)[/spoiler]</p><p></p><p>So, the healer feat appears to heal vastly more than total HD at very low levels, a bit more at low-mid levels, gradually going down at higher levels. At level 20, the healer feat heals a bit more than half of all daily HDs.</p><p>Over 20 levels, the average multiplier is 1,215: the feat is basically the equivalent of a little more than doubling your party's HD total.</p><p>If a campaign never reaches high levels, the average multiplier is much higher: for a level 1 - level 7 campaign, the multiplier would be 2,04: basically the equivalent of tripling your party's HD total (although the earliest levels, the ones where the feat is most powerful, require relatively low amounts of xp to go through).</p><p></p><p>So, why this comparison? I was entertaining the idea of a house rule that bans the healer feat, while increasing PC's HD total as compensation. Looking at these numbers, doubling the HD total might be fair enough, tripling might be overcompensation.</p></blockquote><p></p>
[QUOTE="Olrox17, post: 8033094, member: 6801397"] Greetings, I'm going to share this little comparative analysis I've made. I wanted to find out how the healing granted by the healer feat compares to the healing that a party can expect from hit dice expenditure. Assumptions for the sake of the analysis: [LIST] [*]PC parties are assumed to get 2,5 short rests per day. The DMG assumes 2 rests per day, but in my experience parties often need a third short rest to get through a challenging adventuring day, so I'm going to assume 2,5 rests: sometimes 2 rests, sometimes 3. [*]The average PC I'm going to use for the comparison is a d8 character with 14 Con at levels 1-11, 16 Con at levels 12-18, 18 Con at levels 19-20. I think this is a decent representation of a 5e PC of average toughness, but YMMV. [*]No song of rest. [/LIST] Average healing done by healer feat over 2,5 short rests (so, 3,5 uses) on a single character [spoiler]1. 1d6+5*3,5 (29,75) 2. 1d6+6*3,5 (33,25) 3. 1d6+7*3,5 (36,75) 4. 1d6+8 *3,5(40,25) 5. 1d6+9*3,5 (43,75) 6. 1d6+10*3,5 (47,25) 7. 1d6+11 *3,5(50,75) 8. 1d6+12*3,5 (54,25) 9. 1d6+13 *3,5(57,75) 10. 1d6+14 *3,5(61,25) 11. 1d6+15 *3,5(64,75) 12. 1d6+16 *3,5(68,25) 13. 1d6+17*3,5 (71,75) 14. 1d6+18*3,5 (75,25) 15. 1d6+19*3,5 (78,75) 16. 1d6+20 *3,5(82,25) 17. 1d6+21*3,5 (85,75) 18. 1d6+22*3,5 (89,25) 19. 1d6+23*3,5 (92,75) 20. 1d6+24*3,5 (96,25)[/spoiler] Average healing done by using all HDs of a D8 character with 14-16-18 Con [spoiler]1. 1d8+2 (6,5) 2. 2d8+4 (13) 3. 3d8+6 (19,5) 4. 4d8+8 (26) 5. 5d8+10 (32,5) 6. 6d8+12 (39) 7. 7d8+14 (45,5) 8. 8d8+16 (52) 9. 9d8+18 (58,5) 10. 10d8+20 (65) 11. 11d8+22 (71,5) 12. 12d8+36 (90) 13. 13d8+39 (97,5) 14. 14d8+42 (105) 15. 15d8+45 (112,5) 16. 16d8+48 (120) 17. 17d8+51 (127,5) 18. 18d8+54 (135) 19. 19d8+76 (161,5) 20. 20d8+80 (170)[/spoiler] Comparison [spoiler]1. 1d8+2 (6,5) 1d6+5 (29,75) (X4,5) 2. 2d8+4 (13) 1d6+6 (33,25) (X2,6) 3. 3d8+6 (19,5) 1d6+7 (36,75) (X1,9) 4. 4d8+8 (26) 1d6+8 (40,25) (X1,6) 5. 5d8+10 (32,5) 1d6+9 (43,75) (X1,4) 6. 6d8+12 (39) 1d6+10 (47,25) (X1,2) 7. 7d8+14 (45,5) 1d6+11 (50,75) (X1,1) 8. 8d8+16 (52) 1d6+12 (54,25) (X1) 9. 9d8+18 (58,5) 1d6+13 (57,75) (X1) 10. 10d8+20 (65) 1d6+14 (61,25) (X0,9) 11. 11d8+22 (71,5) 1d6+15 (64,75) (X0,9) 12. 12d8+36 (90) 1d6+16 (68,25) (X0,8) 13. 13d8+39 (97,5) 1d6+17 (71,75) (X0,7) 14. 14d8+42 (105) 1d6+18 (75,25) (X0,7) 15. 15d8+45 (112,5) 1d6+19 (78,75) (X0,7) 16. 16d8+48 (120) 1d6+20 (82,25) (X0,7) 17. 17d8+51 (127,5) 1d6+21 (85,75) (X0,7) 18. 18d8+54 (135) 1d6+22 (89,25) (X0,7) 19. 19d8+76 (161,5) 1d6+23 (92,75) (X0,6) 20. 20d8+80 (170) 1d6+24 (96,25) (X0,6)[/spoiler] So, the healer feat appears to heal vastly more than total HD at very low levels, a bit more at low-mid levels, gradually going down at higher levels. At level 20, the healer feat heals a bit more than half of all daily HDs. Over 20 levels, the average multiplier is 1,215: the feat is basically the equivalent of a little more than doubling your party's HD total. If a campaign never reaches high levels, the average multiplier is much higher: for a level 1 - level 7 campaign, the multiplier would be 2,04: basically the equivalent of tripling your party's HD total (although the earliest levels, the ones where the feat is most powerful, require relatively low amounts of xp to go through). So, why this comparison? I was entertaining the idea of a house rule that bans the healer feat, while increasing PC's HD total as compensation. Looking at these numbers, doubling the HD total might be fair enough, tripling might be overcompensation. [/QUOTE]
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How good is the healer feat compared to Hit Dice?
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