Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How grim and hopeless is Midnight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="d20Dwarf" data-source="post: 1105342" data-attributes="member: 314"><p>I probably should let other people answer, but this topic comes up so often that I thought I'd chime in.</p><p> </p><p>The first thing to say is that everyone's game can be anything they want it to be. Midnight itself, in my mind, does not tell you what kind of game to run. Now that said, doing something like dismantling the Night Kings, defeating Izrador, or letting the old gods back into the world (disabling the Veil) will definitely take away Midnight's main strengths. Those types of victories might be ok if you never plan to run or play in the game again. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>Hope in Midnight comes on a smaller scale than in other settings. No, you aren't going to free the world, but you can bring aid and respite to communities. You can take out a particularly nasty legate who makes everyone's lives a living hell. You can help the elves drive away the demons and orcs that taint the forests of Erethor. You can carve out a new Sarcosan kingdom, although there's no guarantee it's going to be around for long.</p><p> </p><p>What you have to remember is that while evil has won, it is not ubiquitous and omnipotent. Think of it as the opposite of a normal setting, in which, while Good is dominant, you still have Evil countries (Thay, for example) or areas (Menzoberranzan).</p><p> </p><p>The assertion that PCs should die every session seems against the spirit of Midnight, which assumes that the PCs are truly heroic for fighting against all odds.</p><p> </p><p>Hope that helps a bit.</p></blockquote><p></p>
[QUOTE="d20Dwarf, post: 1105342, member: 314"] I probably should let other people answer, but this topic comes up so often that I thought I'd chime in. The first thing to say is that everyone's game can be anything they want it to be. Midnight itself, in my mind, does not tell you what kind of game to run. Now that said, doing something like dismantling the Night Kings, defeating Izrador, or letting the old gods back into the world (disabling the Veil) will definitely take away Midnight's main strengths. Those types of victories might be ok if you never plan to run or play in the game again. :) Hope in Midnight comes on a smaller scale than in other settings. No, you aren't going to free the world, but you can bring aid and respite to communities. You can take out a particularly nasty legate who makes everyone's lives a living hell. You can help the elves drive away the demons and orcs that taint the forests of Erethor. You can carve out a new Sarcosan kingdom, although there's no guarantee it's going to be around for long. What you have to remember is that while evil has won, it is not ubiquitous and omnipotent. Think of it as the opposite of a normal setting, in which, while Good is dominant, you still have Evil countries (Thay, for example) or areas (Menzoberranzan). The assertion that PCs should die every session seems against the spirit of Midnight, which assumes that the PCs are truly heroic for fighting against all odds. Hope that helps a bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How grim and hopeless is Midnight?
Top