Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How has 5e solved the Wand of CLW problem?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 6560359" data-attributes="member: 907"><p>The main problem with the wand of CLW was that it allowed you to heal up to full without expending any meaningful resources (3 gp per hp isn't meaningful). This made the attrition model of encounter design, if not entirely pointless, at least close to it (3e encounter design was based on the party having four fights of EL = party level, give or take, and the resources expended in encounters 1 through 3 meant that encounter 4 would actually be dangerous).</p><p></p><p>This has been solved by pretty much not having "free" healing. You can heal during a short rest by expending Hit Dice, but those are a limited resource. You can cast spells, but those are also a limited resource. The closest you get to "free" healing are things like the fighter's Second Wind and the Healer feat, but those are limited to one each per short rest, and given that a short rest now is an hour long that's not something you can do repeatedly in order to get up to full hp.</p><p></p><p>You can still get <em>potions of healing</em> for 50 gp each, but that's a lot more expensive than the 15 gp per charge for a wand of CLW, plus there are logistical problems carrying them in bulk. Plus, the game is wired so you're not guaranteed to find all that many of them like you were expected to in 3e.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6560359, member: 907"] The main problem with the wand of CLW was that it allowed you to heal up to full without expending any meaningful resources (3 gp per hp isn't meaningful). This made the attrition model of encounter design, if not entirely pointless, at least close to it (3e encounter design was based on the party having four fights of EL = party level, give or take, and the resources expended in encounters 1 through 3 meant that encounter 4 would actually be dangerous). This has been solved by pretty much not having "free" healing. You can heal during a short rest by expending Hit Dice, but those are a limited resource. You can cast spells, but those are also a limited resource. The closest you get to "free" healing are things like the fighter's Second Wind and the Healer feat, but those are limited to one each per short rest, and given that a short rest now is an hour long that's not something you can do repeatedly in order to get up to full hp. You can still get [I]potions of healing[/I] for 50 gp each, but that's a lot more expensive than the 15 gp per charge for a wand of CLW, plus there are logistical problems carrying them in bulk. Plus, the game is wired so you're not guaranteed to find all that many of them like you were expected to in 3e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How has 5e solved the Wand of CLW problem?
Top