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How has 5e solved the Wand of CLW problem?
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<blockquote data-quote="Ricochet" data-source="post: 6560675" data-attributes="member: 2024"><p>Such wands are bountiful in Pathfinder games I've played in (both AP and custom). I am a stickler for "keep pushing even while we are bleeding buckets" gameplay, so I like that the magic item economy has made them rare in 5e.</p><p></p><p>I abhore being a player in a game where everyone is pussyfooting around, and such wands generally brings down the "kick in the door and pray that fate is merciful" aspect of the game for me.</p><p></p><p>As GM I love the new healing options, and there are a few good alternatives in the 5e DMG. It seems quite well-balanced with my GM style and my playstyle. You can add healing when needed through breaks, but you can also keep the action hot and heavy if that suits the current situation better.</p></blockquote><p></p>
[QUOTE="Ricochet, post: 6560675, member: 2024"] Such wands are bountiful in Pathfinder games I've played in (both AP and custom). I am a stickler for "keep pushing even while we are bleeding buckets" gameplay, so I like that the magic item economy has made them rare in 5e. I abhore being a player in a game where everyone is pussyfooting around, and such wands generally brings down the "kick in the door and pray that fate is merciful" aspect of the game for me. As GM I love the new healing options, and there are a few good alternatives in the 5e DMG. It seems quite well-balanced with my GM style and my playstyle. You can add healing when needed through breaks, but you can also keep the action hot and heavy if that suits the current situation better. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How has 5e solved the Wand of CLW problem?
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