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How have you improved as a DM?
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<blockquote data-quote="MNblockhead" data-source="post: 7496676" data-attributes="member: 6796661"><p>I've been enjoying the discussions on the "worst thing a DM can do" and what has made you walk away from the table. But it does all start feeling pretty negative and makes me a bit anxious about getting behind the screen the next game. </p><p></p><p>I'd like to think that I've improved as a DM over time and most DMs do the same. Reading about how we've improved our game may help others improve theirs. So, please share how you have improved your DMing over the years. </p><p></p><p>I'll start. </p><p></p><p>1. Learning that D&D is not the game to get hung up over verisimilitude. </p><p></p><p>When I was in high school I got really into homebrewing travel and encumbrance rules based on my experiences working for the Student Conservation Association and having had real experience living and working out of backpacks and traveling on foot over mountains for weeks at a time. This was in the 80s and with 1e when that sort of play was more the norm, but even then my players revolted. </p><p></p><p>Where I still need to improve: I've gotten pretty darn good in 5e to stick with RAW and not get my undies in a bundle over some of the unrealistic results. But I'm still a bastard about torches. You would think a torch killed my kids I hate them so much. Torches are crap light sources that will quickly foul up the air in enclosed places with poor ventilation and I play 'em that way. </p><p></p><p>2. Running a game is not the place to show off your writing</p><p></p><p>I like to write. I like to create worlds. I like to write adventures. I've even published some. I've had to learn to cut down on the descriptions and NPC monologs. I've learned to cut things down to the basic plot lines and I spend more time on maps and aids for creating plausible NPCs and locations on the fly. I've found with only a few exceptions, that is is best to let the party build the story together. </p><p></p><p>Where I still need to improve: I need to improve my improv skills. Over-preparation and writing still become a crutch because I'm not great at coming up with NPC dialog on the fly. Also, I would like to run a campaign where the players help create the world. I've read about systems where session zero is a world-building session. I like that idea but haven't tried it yet. </p><p></p><p>3. Good prep is more about having aids and shortcuts then reading and memorizing copious amounts of content</p><p></p><p>I used to try to write down and memorize every detail of a session, often spending 2-3 times in prep what I enjoyed in play. Over time, I've gotten better at outlining the main plot elements and having ways to quickly look up lore, new location or new NPC info, and rules. Most importantly, I've gotten better at developing systems for filling in details on the fly. I still put in a lot of time on overall world-building, but I don't try to map a large city down to every building.</p><p></p><p>Where I still need to improve: I'm always working on this. There are so many resources out there now that I'm still finding game-changing suggestions and tools. Most recently, from a post to a thread here in EnWorld I learned about <a href="http://www.lotfp.com/RPG/products/vornheim" target="_blank"><em>Vornheim: The Complete City Kit</em></a> which has revolutionized how to approach filling in the details of urban areas during a session. </p><p></p><p>There are far more areas where I've improved and continue to work on improving but these three came to mind first.</p><p></p><p>What about you?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7496676, member: 6796661"] I've been enjoying the discussions on the "worst thing a DM can do" and what has made you walk away from the table. But it does all start feeling pretty negative and makes me a bit anxious about getting behind the screen the next game. I'd like to think that I've improved as a DM over time and most DMs do the same. Reading about how we've improved our game may help others improve theirs. So, please share how you have improved your DMing over the years. I'll start. 1. Learning that D&D is not the game to get hung up over verisimilitude. When I was in high school I got really into homebrewing travel and encumbrance rules based on my experiences working for the Student Conservation Association and having had real experience living and working out of backpacks and traveling on foot over mountains for weeks at a time. This was in the 80s and with 1e when that sort of play was more the norm, but even then my players revolted. Where I still need to improve: I've gotten pretty darn good in 5e to stick with RAW and not get my undies in a bundle over some of the unrealistic results. But I'm still a bastard about torches. You would think a torch killed my kids I hate them so much. Torches are crap light sources that will quickly foul up the air in enclosed places with poor ventilation and I play 'em that way. 2. Running a game is not the place to show off your writing I like to write. I like to create worlds. I like to write adventures. I've even published some. I've had to learn to cut down on the descriptions and NPC monologs. I've learned to cut things down to the basic plot lines and I spend more time on maps and aids for creating plausible NPCs and locations on the fly. I've found with only a few exceptions, that is is best to let the party build the story together. Where I still need to improve: I need to improve my improv skills. Over-preparation and writing still become a crutch because I'm not great at coming up with NPC dialog on the fly. Also, I would like to run a campaign where the players help create the world. I've read about systems where session zero is a world-building session. I like that idea but haven't tried it yet. 3. Good prep is more about having aids and shortcuts then reading and memorizing copious amounts of content I used to try to write down and memorize every detail of a session, often spending 2-3 times in prep what I enjoyed in play. Over time, I've gotten better at outlining the main plot elements and having ways to quickly look up lore, new location or new NPC info, and rules. Most importantly, I've gotten better at developing systems for filling in details on the fly. I still put in a lot of time on overall world-building, but I don't try to map a large city down to every building. Where I still need to improve: I'm always working on this. There are so many resources out there now that I'm still finding game-changing suggestions and tools. Most recently, from a post to a thread here in EnWorld I learned about [URL="http://www.lotfp.com/RPG/products/vornheim"][I]Vornheim: The Complete City Kit[/I][/URL] which has revolutionized how to approach filling in the details of urban areas during a session. There are far more areas where I've improved and continue to work on improving but these three came to mind first. What about you? [/QUOTE]
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