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How have you improved as a DM?
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<blockquote data-quote="iserith" data-source="post: 7496690" data-attributes="member: 97077"><p>I've been at this over 25 years now and I can say that there is always room for improvement. I am constantly going back to revisit the fundamentals of the game I'm currently playing the most (D&D 5e) which is no doubt why I'm on the forums harping on the same three things all the time. Because if one can get the fundamentals of the game system down, the rest is <em>so</em> much easier. I didn't always know that though. It's often so easy to get focused on all the details that don't really matter all that much in the long run or don't otherwise impact the play experience a great deal. But the fundamentals? That goes right to the heart of the game, to how smoothly it runs, and what kind of time everyone has as a result. So I would say that a big improvement in how I DM came from this realization and my subsequent focus on it.</p><p></p><p>I'm also forever tinkering with the pacing of the game, structures and processes for making my role as DM easier, ways to increase the replayability of my one-shots so that outcomes vary more widely, and methods for presenting more and more meaningful choices to the players. As a result of this tinkering and to hard-won lessons along the way, my games get better over the years.</p><p></p><p>But there's still more I can learn...</p></blockquote><p></p>
[QUOTE="iserith, post: 7496690, member: 97077"] I've been at this over 25 years now and I can say that there is always room for improvement. I am constantly going back to revisit the fundamentals of the game I'm currently playing the most (D&D 5e) which is no doubt why I'm on the forums harping on the same three things all the time. Because if one can get the fundamentals of the game system down, the rest is [I]so[/I] much easier. I didn't always know that though. It's often so easy to get focused on all the details that don't really matter all that much in the long run or don't otherwise impact the play experience a great deal. But the fundamentals? That goes right to the heart of the game, to how smoothly it runs, and what kind of time everyone has as a result. So I would say that a big improvement in how I DM came from this realization and my subsequent focus on it. I'm also forever tinkering with the pacing of the game, structures and processes for making my role as DM easier, ways to increase the replayability of my one-shots so that outcomes vary more widely, and methods for presenting more and more meaningful choices to the players. As a result of this tinkering and to hard-won lessons along the way, my games get better over the years. But there's still more I can learn... [/QUOTE]
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