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How 'Hope' and 'Fear' Work In Critical Role's Daggerheart
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<blockquote data-quote="aramis erak" data-source="post: 9304045" data-attributes="member: 6779310"><p>The downhill slide is far worse when it happens later on... </p><p>That you can't see the issues with it does not mean they're not issues. </p><p></p><p>The snowball effect is a form of death spiral. A death spiral on the adventure level, rather than the character one. It's an inherent factor in 2d20, despite the odds being stacked in their favor. </p><p></p><p>In any such system, the potential for snowball effect is very much one to look out for when running games with GM and player expendables. Get too many but don't use them, and players can feel like you're "letting them win..." Use too many, and they may or may not be able to accomplish the mission, survive the adventure, or what not. </p><p></p><p>It's a fundamental concern that also happens less powerfully in FFG's Star Wars & Genesys - with destiny.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9304045, member: 6779310"] The downhill slide is far worse when it happens later on... That you can't see the issues with it does not mean they're not issues. The snowball effect is a form of death spiral. A death spiral on the adventure level, rather than the character one. It's an inherent factor in 2d20, despite the odds being stacked in their favor. In any such system, the potential for snowball effect is very much one to look out for when running games with GM and player expendables. Get too many but don't use them, and players can feel like you're "letting them win..." Use too many, and they may or may not be able to accomplish the mission, survive the adventure, or what not. It's a fundamental concern that also happens less powerfully in FFG's Star Wars & Genesys - with destiny. [/QUOTE]
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How 'Hope' and 'Fear' Work In Critical Role's Daggerheart
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