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General Tabletop Discussion
*Pathfinder & Starfinder
How I "fixed" healing in and out of combat without using the Healing Surge mechanic
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<blockquote data-quote="Daniel D. Fox" data-source="post: 4727302" data-attributes="member: 55033"><p>I hate healing surges, I'll start with that. I don't like the metamechanics surrounding it, and I don't like that Heal and Endurance aren't used to regenerate HP. Here's how I remedied it to cater to a fast and dangerous, low magic campaign -</p><p></p><ul> <li data-xf-list-type="ul">Any player can use their Second Wind once per encounter. You roll a d20, add your Endurance skill and that's the HP you've mended.</li> <li data-xf-list-type="ul">If a player uses an ability that allows a player to use a Second Wind, you can heal HP for free without spending your Second Wind encounter power. Same as above.</li> <li data-xf-list-type="ul">If you're outside of combat, you can Bind Wounds on yourself as a daily. Roll roll a d20, add your Heal skill and that's the HP you've mended.</li> <li data-xf-list-type="ul">Whenever you take an Extended Rest, you gain back all lost HP for the day before, unless you were Bloodied. If you were Bloodied that day, you must succeed a moderate Endurance check for your level. If you fail, you don't gain the benefits of an Extended Rest.</li> <li data-xf-list-type="ul">Powers such as Inspiring Word and Lay On Hands cannot be used outside of combat encounters, period. They are a measure of healing that only function during high stress; e.g. a combat encounter.</li> </ul><p>Oh, and you don't need to rest between encounters to refresh your Encounter powers. They autorefresh.</p><p> </p><p>That's it!</p><p> </p><p>Cheers,</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4727302, member: 55033"] I hate healing surges, I'll start with that. I don't like the metamechanics surrounding it, and I don't like that Heal and Endurance aren't used to regenerate HP. Here's how I remedied it to cater to a fast and dangerous, low magic campaign - [LIST] [*]Any player can use their Second Wind once per encounter. You roll a d20, add your Endurance skill and that's the HP you've mended. [*]If a player uses an ability that allows a player to use a Second Wind, you can heal HP for free without spending your Second Wind encounter power. Same as above. [*]If you're outside of combat, you can Bind Wounds on yourself as a daily. Roll roll a d20, add your Heal skill and that's the HP you've mended. [*]Whenever you take an Extended Rest, you gain back all lost HP for the day before, unless you were Bloodied. If you were Bloodied that day, you must succeed a moderate Endurance check for your level. If you fail, you don't gain the benefits of an Extended Rest. [*]Powers such as Inspiring Word and Lay On Hands cannot be used outside of combat encounters, period. They are a measure of healing that only function during high stress; e.g. a combat encounter. [/LIST]Oh, and you don't need to rest between encounters to refresh your Encounter powers. They autorefresh. That's it! Cheers, Daniel [/QUOTE]
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How I "fixed" healing in and out of combat without using the Healing Surge mechanic
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