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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How I "fixed" healing in and out of combat without using the Healing Surge mechanic
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<blockquote data-quote="Lakoda" data-source="post: 4729649" data-attributes="member: 76039"><p>First, it was late for me when I posted before and I forgot to include this little detail. You take your roll + mods and subtract 5, that's how many HPs you get (minimum 1)</p><p></p><p></p><p></p><p>Good question. yes and no. Since you are rolling, there is a change you can get screwed and roll a 1. Assuming an average roll of 10, you will get back (depending on how you are spec'd) your HS value +1 to +5 more (I was nice with the number to reward the increased risk). But if you roll a 1 you are getting much less healing. In the end it is pretty close to rolling a d20-10 and modifying your HS value accordingly. The two (your Endurance and HP) scale over levels too differently to make it any different without serviously affecting your viability in the game. If that is what you want, go with something else, but the number I gave should getting you close if not on the HS value.</p><p></p><p>I'm still torn over if I should use it or not, it could be a lot of fun. I love the idea, but with all the modifications needed it is not the same as your endurance skill anymore so that warm fuzzy I got from the concept is gone.</p></blockquote><p></p>
[QUOTE="Lakoda, post: 4729649, member: 76039"] First, it was late for me when I posted before and I forgot to include this little detail. You take your roll + mods and subtract 5, that's how many HPs you get (minimum 1) Good question. yes and no. Since you are rolling, there is a change you can get screwed and roll a 1. Assuming an average roll of 10, you will get back (depending on how you are spec'd) your HS value +1 to +5 more (I was nice with the number to reward the increased risk). But if you roll a 1 you are getting much less healing. In the end it is pretty close to rolling a d20-10 and modifying your HS value accordingly. The two (your Endurance and HP) scale over levels too differently to make it any different without serviously affecting your viability in the game. If that is what you want, go with something else, but the number I gave should getting you close if not on the HS value. I'm still torn over if I should use it or not, it could be a lot of fun. I love the idea, but with all the modifications needed it is not the same as your endurance skill anymore so that warm fuzzy I got from the concept is gone. [/QUOTE]
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Community
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How I "fixed" healing in and out of combat without using the Healing Surge mechanic
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