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How I'd rewrite Dark Sun... what changes would you make?
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<blockquote data-quote="wellis" data-source="post: 8954491" data-attributes="member: 7031004"><p>Canonically defiling depletes reasources insanely. Combine with that one creature that likes to destroy metal, I can see why lots of materials and resources are gone.</p><p></p><p>And tons of your ideas are already in Dark Sun, as overgeek <a href="https://www.enworld.org/threads/how-id-rewrite-dark-sun-what-changes-would-you-make.695941/page-3#post-8949621" target="_blank">pointed out</a>. So what makes them "changes" per se, beyond maybe having some gods back?</p><p></p><p>Honestly, if I were doing changes, I would look back on 2e Dark Sun's mentions of the Blue Age and the halfling lifeshapers and try to make the Green Age somewhat more influenced by that, instead of jusr making it be a generic fantasy setting.</p><p></p><p>Because the lifeshaped biotech was honestly interesting to me and well part of me wants it to be that the Green Age <strong>looked</strong> like a typical fantasy setting on the surface but scratch it a little and the paint comes off revealing something pretty different.</p><p></p><p>Like yes, metal weapons and armor were still more plentiful, but perhaps that halfling biotech stuff was more widespread and replaced a number of generic fantasy stuff with more advanced lifeshaped alternatives.</p></blockquote><p></p>
[QUOTE="wellis, post: 8954491, member: 7031004"] Canonically defiling depletes reasources insanely. Combine with that one creature that likes to destroy metal, I can see why lots of materials and resources are gone. And tons of your ideas are already in Dark Sun, as overgeek [url=https://www.enworld.org/threads/how-id-rewrite-dark-sun-what-changes-would-you-make.695941/page-3#post-8949621]pointed out[/url]. So what makes them "changes" per se, beyond maybe having some gods back? Honestly, if I were doing changes, I would look back on 2e Dark Sun's mentions of the Blue Age and the halfling lifeshapers and try to make the Green Age somewhat more influenced by that, instead of jusr making it be a generic fantasy setting. Because the lifeshaped biotech was honestly interesting to me and well part of me wants it to be that the Green Age [b]looked[/b] like a typical fantasy setting on the surface but scratch it a little and the paint comes off revealing something pretty different. Like yes, metal weapons and armor were still more plentiful, but perhaps that halfling biotech stuff was more widespread and replaced a number of generic fantasy stuff with more advanced lifeshaped alternatives. [/QUOTE]
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