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How Important/Feasible is 3 good NADs?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4624456" data-attributes="member: 3146"><p>Looking at typical characters, it looks to me like, at 1st level, except for the lowest AC characters such as leather armored warlocks and unarmored non-staff wizards, the character's strongest NAD is usually between equal to AC and two points behind (Though it could be as many as five points behind AC for a high AC character such as a dragonborn paladin with a shield). The weaker non-AC defenses are often four to six points behind AC--sometimes as many as seven (in the case of the dragonborn paladin) points behind AC.</p><p></p><p>This is far more than the 2 point difference assumed by the DMG and is exaccerbated by two further factors.</p><p></p><p>A. NAD defenses do not scale as well as AC. (It requires one feat per NAD to make strong NADs almost keep pace with the monsters bonuses from level increases--and even then you can only almost manage it if you are a demigod--other epic desitines fall behind. Additionally, a character can advance at most 2 NADs, some characters won't even do that).</p><p></p><p>B. The monsters that attack NADs tend to disproportionally elite, solo, higher level, or all of the above. The hobgboblin grunts and soldiers attack AC. It is the high level warcaster that uses magic to kick you in the NADs.</p><p></p><p>Thus, unless you are lucky enough to be taking an attack against your strongest NAD defense, you can expect to get hit 70-90% of the time.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4624456, member: 3146"] Looking at typical characters, it looks to me like, at 1st level, except for the lowest AC characters such as leather armored warlocks and unarmored non-staff wizards, the character's strongest NAD is usually between equal to AC and two points behind (Though it could be as many as five points behind AC for a high AC character such as a dragonborn paladin with a shield). The weaker non-AC defenses are often four to six points behind AC--sometimes as many as seven (in the case of the dragonborn paladin) points behind AC. This is far more than the 2 point difference assumed by the DMG and is exaccerbated by two further factors. A. NAD defenses do not scale as well as AC. (It requires one feat per NAD to make strong NADs almost keep pace with the monsters bonuses from level increases--and even then you can only almost manage it if you are a demigod--other epic desitines fall behind. Additionally, a character can advance at most 2 NADs, some characters won't even do that). B. The monsters that attack NADs tend to disproportionally elite, solo, higher level, or all of the above. The hobgboblin grunts and soldiers attack AC. It is the high level warcaster that uses magic to kick you in the NADs. Thus, unless you are lucky enough to be taking an attack against your strongest NAD defense, you can expect to get hit 70-90% of the time. [/QUOTE]
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How Important/Feasible is 3 good NADs?
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